My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Witch Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Clone Giant Skeleton Sparky
Giant Snowball
Dart Goblin Skeleton Army Clone Witch
Zap
Dart Goblin Skeleton Army Clone Witch Sparky
Barbarian Barrel
Dart Goblin Valkyrie Skeleton Army Clone Witch Giant Skeleton Sparky
The Log
Dart Goblin Skeleton Army Clone Witch Giant Skeleton Sparky
Earthquake
Skeleton Army Clone Witch
Arrows
Dart Goblin Skeleton Army Clone Witch
Royal Delivery
Dart Goblin Valkyrie Skeleton Army Clone Witch Giant Skeleton Sparky
Fireball
Dart Goblin Skeleton Army Clone Witch Sparky
Poison
Dart Goblin Skeleton Army Clone Witch Sparky
Lightning
Valkyrie Witch Sparky
Rocket
Valkyrie Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Clone Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Skeleton Army Clone Valkyrie Witch Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Dart Goblin Skeleton Army Clone

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Giant Skeleton
Dart Goblin
Valkyrie Giant Skeleton Sparky
Valkyrie
Dart Goblin Witch Giant Skeleton Sparky
Skeleton Army
Clone Sparky
Clone
Skeleton Army Giant Skeleton Witch Sparky
Witch
Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Arrows Dart Goblin Valkyrie Witch Sparky
Sparky
Arrows Dart Goblin Valkyrie Skeleton Army Clone Giant Skeleton

Defense Synergies 0 11

Arrows
Valkyrie Giant Skeleton Sparky
Dart Goblin
Valkyrie Skeleton Army Giant Skeleton
Valkyrie
Arrows Dart Goblin Witch Sparky
Skeleton Army
Dart Goblin Giant Skeleton Sparky
Clone
Witch
Valkyrie Giant Skeleton
Giant Skeleton
Arrows Dart Goblin Skeleton Army Witch
Sparky
Arrows Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Valkyrie Sparky
Skeleton Army Sparky Dart Goblin Valkyrie Witch
Skeleton Army Witch Sparky Dart Goblin Valkyrie Giant Skeleton
Skeleton Army Witch Sparky Dart Goblin Valkyrie
Arrows Valkyrie Skeleton Army Giant Skeleton Sparky
Arrows Skeleton Army Dart Goblin Valkyrie
Dart Goblin Arrows Witch
Arrows Dart Goblin Valkyrie Giant Skeleton Sparky
Witch Sparky Skeleton Army
Skeleton Army Dart Goblin Valkyrie Giant Skeleton Sparky
Dart Goblin Valkyrie Skeleton Army Witch Arrows Giant Skeleton
Arrows Dart Goblin Witch
Skeleton Army Sparky Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Sparky Arrows Dart Goblin Witch
Skeleton Army Sparky
Skeleton Army Sparky
Sparky Arrows Valkyrie Skeleton Army Witch
Arrows Valkyrie Dart Goblin Skeleton Army Witch
Arrows Valkyrie Witch Dart Goblin Giant Skeleton
Sparky Dart Goblin
Valkyrie Skeleton Army Arrows Dart Goblin Witch Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch Giant Skeleton Sparky
Arrows Valkyrie
Skeleton Army Giant Skeleton Valkyrie Witch Sparky
Valkyrie Skeleton Army Giant Skeleton Sparky
Giant Skeleton Valkyrie Skeleton Army Witch Sparky
Arrows Dart Goblin Witch
Skeleton Army Sparky Dart Goblin Valkyrie Witch Giant Skeleton
Giant Skeleton Valkyrie Skeleton Army Sparky
Giant Skeleton Valkyrie Skeleton Army Witch Sparky
Witch Dart Goblin Skeleton Army Sparky
Dart Goblin Valkyrie Witch Giant Skeleton Sparky
Skeleton Army Arrows Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Valkyrie Witch Sparky
Dart Goblin Valkyrie Skeleton Army Witch Sparky
Skeleton Army Witch Sparky Dart Goblin Valkyrie Giant Skeleton
Arrows Valkyrie Dart Goblin Witch Giant Skeleton Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Giant Skeleton Sparky
Arrows Dart Goblin
Arrows Dart Goblin Giant Skeleton Sparky
Arrows Dart Goblin Valkyrie Giant Skeleton Sparky
Arrows Valkyrie Sparky
Arrows Dart Goblin Witch
Arrows Dart Goblin Witch Sparky
Arrows Dart Goblin
Arrows Dart Goblin
Sparky
Arrows Dart Goblin Valkyrie Sparky
Arrows Dart Goblin
Dart Goblin Sparky
Arrows Dart Goblin
Arrows Dart Goblin Sparky
Arrows Dart Goblin Witch Sparky
Arrows Dart Goblin Sparky
Arrows Sparky
Sparky
Arrows Dart Goblin Sparky
Arrows Dart Goblin Valkyrie Witch
Giant Skeleton Sparky
Arrows
Sparky
Arrows
Arrows Valkyrie Witch Sparky
Witch
Arrows Dart Goblin Witch Sparky
Arrows Witch Sparky
Arrows Dart Goblin Sparky
Arrows Dart Goblin Witch Sparky
Dart Goblin Witch
Sparky
Arrows Dart Goblin Sparky
Arrows Sparky
Giant Skeleton Sparky
Arrows Sparky
Dart Goblin Skeleton Army Witch
Arrows Dart Goblin Witch
Arrows
Dart Goblin Valkyrie Sparky
Arrows Dart Goblin
Arrows Giant Skeleton Sparky
Dart Goblin Sparky
Dart Goblin Witch Giant Skeleton Sparky
Dart Goblin Witch
Dart Goblin Witch Giant Skeleton Sparky
Sparky
Dart Goblin Sparky

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