My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bandit Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Bandit
Giant Snowball
Dart Goblin Goblin Drill
Zap
Dart Goblin Goblin Drill Bandit
Barbarian Barrel
Dart Goblin Wizard Goblin Drill Bandit
The Log
Dart Goblin Goblin Drill Bandit
Earthquake
Goblin Drill
Arrows
Dart Goblin Goblin Drill
Royal Delivery
Dart Goblin Wizard Goblin Drill Bandit
Fireball
Dart Goblin Wizard Goblin Drill Bandit
Poison
Dart Goblin Wizard Goblin Drill
Lightning
Wizard Bandit Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Bandit Goblin Drill Wizard Goblinstein Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Bandit Goblin Drill

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Drill Lightning Bandit Mega Knight
Dart Goblin
Goblin Drill Bandit Mega Knight
Wizard
Bandit Mega Knight
Goblin Drill
Arrows Dart Goblin Bandit Mega Knight
Lightning
Arrows
Bandit
Arrows Dart Goblin Wizard Goblin Drill Mega Knight
Mega Knight
Arrows Dart Goblin Wizard Goblin Drill Bandit
Goblinstein

Defense Synergies 1 8

Arrows
Mega Knight Lightning Bandit
Dart Goblin
Goblin Drill Bandit Mega Knight
Wizard
Bandit Mega Knight
Goblin Drill
Dart Goblin
Lightning
Arrows
Bandit
Arrows Dart Goblin Wizard Mega Knight
Mega Knight
Arrows Dart Goblin Wizard Bandit
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Dart Goblin Wizard
Dart Goblin Goblin Drill Bandit Mega Knight
Mega Knight Dart Goblin Goblin Drill Lightning Bandit
Dart Goblin Goblin Drill Bandit Mega Knight
Lightning Arrows Mega Knight
Arrows Dart Goblin Bandit Mega Knight
Dart Goblin Lightning Arrows Wizard
Lightning Arrows Dart Goblin Bandit Mega Knight
Goblin Drill
Dart Goblin Bandit Mega Knight
Dart Goblin Arrows Wizard Goblin Drill Bandit Mega Knight
Arrows Dart Goblin Wizard
Goblin Drill Mega Knight Wizard Lightning Bandit
Wizard Mega Knight Arrows Dart Goblin Goblin Drill
Goblin Drill Bandit Mega Knight
Goblin Drill Lightning Bandit Mega Knight
Wizard Mega Knight Arrows Goblin Drill
Arrows Mega Knight Dart Goblin Wizard Goblin Drill Bandit
Arrows Wizard Goblin Drill Dart Goblin Bandit Mega Knight
Dart Goblin Goblin Drill
Wizard Mega Knight Arrows Dart Goblin Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Bandit Arrows Wizard Lightning Mega Knight
Bandit Mega Knight Lightning
Lightning Mega Knight Bandit
Goblin Drill Bandit Mega Knight
Arrows Wizard Dart Goblin
Dart Goblin Lightning Bandit
Mega Knight
Lightning Mega Knight Bandit
Dart Goblin Goblin Drill
Mega Knight Dart Goblin
Lightning Mega Knight Arrows
Lightning Mega Knight Wizard Bandit
Wizard Dart Goblin Mega Knight
Dart Goblin Goblin Drill Lightning
Arrows Mega Knight Dart Goblin Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Dart Goblin Goblin Drill Bandit
Arrows Dart Goblin Bandit
Lightning Arrows Dart Goblin Goblin Drill Bandit
Lightning Arrows Dart Goblin
Wizard Arrows Mega Knight
Arrows Wizard Dart Goblin
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Lightning
Arrows Dart Goblin Wizard Lightning Bandit
Lightning
Lightning Arrows Dart Goblin Wizard Bandit
Lightning Arrows Dart Goblin Wizard
Lightning Dart Goblin Bandit
Lightning Arrows Dart Goblin Bandit
Lightning Arrows Dart Goblin
Lightning Arrows Dart Goblin Wizard Goblin Drill Bandit
Lightning Arrows Dart Goblin Wizard Bandit Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Dart Goblin Wizard Bandit Mega Knight
Lightning Arrows Dart Goblin Wizard Mega Knight
Lightning Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows Goblin Drill
Arrows Wizard Mega Knight
Arrows Dart Goblin Wizard Lightning Bandit
Lightning Arrows Wizard Bandit Mega Knight
Lightning Arrows Dart Goblin Bandit
Lightning Arrows Dart Goblin Wizard
Lightning Dart Goblin Wizard
Lightning
Lightning Arrows Dart Goblin Wizard Bandit Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning
Lightning Dart Goblin Bandit
Lightning Arrows Dart Goblin Wizard
Arrows
Lightning Dart Goblin Wizard Mega Knight
Arrows Dart Goblin Wizard Lightning
Lightning Arrows
Dart Goblin Mega Knight
Dart Goblin Lightning
Dart Goblin Lightning
Lightning Dart Goblin Bandit Mega Knight
Lightning Dart Goblin Wizard Mega Knight

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