My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit
Giant Snowball
Skeleton Army
Zap
Skeleton Army Bandit
Barbarian Barrel
Goblin Cage Wizard Skeleton Army Bandit
The Log
Mini P.E.K.K.A Goblin Cage Skeleton Army Bandit
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Goblin Cage Wizard Skeleton Army Bandit
Fireball
Goblin Cage Wizard Skeleton Army Bandit
Poison
Goblin Cage Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Goblin Cage Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Skeleton Army Bandit Mini P.E.K.K.A Goblin Cage Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Earthquake Skeleton Army Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Earthquake Mini P.E.K.K.A Bandit Mega Knight
Earthquake
Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Earthquake Wizard Mega Knight
Goblin Cage
Bandit
Wizard
Mini P.E.K.K.A Bandit Mega Knight
Skeleton Army
Bandit
Arrows Goblin Cage Wizard Mega Knight
Mega Knight
Arrows Earthquake Mini P.E.K.K.A Wizard Bandit

Defense Synergies 1 15

Arrows
Mega Knight Mini P.E.K.K.A Bandit
Earthquake
Mini P.E.K.K.A Goblin Cage Mega Knight
Mini P.E.K.K.A
Arrows Earthquake Wizard Skeleton Army
Goblin Cage
Earthquake Wizard Skeleton Army Bandit
Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army Bandit Mega Knight
Skeleton Army
Mini P.E.K.K.A Goblin Cage Wizard Bandit
Bandit
Arrows Goblin Cage Wizard Skeleton Army Mega Knight
Mega Knight
Arrows Earthquake Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Cage Wizard
Mini P.E.K.K.A Skeleton Army Goblin Cage Bandit Mega Knight
Mini P.E.K.K.A Goblin Cage Skeleton Army Mega Knight Bandit
Mini P.E.K.K.A Goblin Cage Skeleton Army Bandit Mega Knight
Arrows Earthquake Mini P.E.K.K.A Goblin Cage Skeleton Army Mega Knight
Arrows Skeleton Army Earthquake Bandit Mega Knight
Arrows Goblin Cage Wizard
Earthquake Arrows Goblin Cage Bandit Mega Knight
Mini P.E.K.K.A Goblin Cage Skeleton Army
Skeleton Army Mini P.E.K.K.A Bandit Mega Knight
Skeleton Army Arrows Earthquake Wizard Bandit Mega Knight
Arrows Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army Mega Knight Earthquake Wizard Bandit
Wizard Skeleton Army Mega Knight Arrows Earthquake Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Skeleton Army Goblin Cage Bandit Mega Knight
Skeleton Army Mini P.E.K.K.A Goblin Cage Bandit Mega Knight
Wizard Mega Knight Arrows Mini P.E.K.K.A Goblin Cage Skeleton Army
Arrows Goblin Cage Mega Knight Wizard Skeleton Army Bandit
Arrows Earthquake Goblin Cage Wizard Bandit Mega Knight
Mini P.E.K.K.A Goblin Cage
Wizard Skeleton Army Mega Knight Arrows Earthquake Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Cage Bandit
Bandit Arrows Mini P.E.K.K.A Wizard Mega Knight
Skeleton Army Bandit Mega Knight Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Cage Bandit
Mini P.E.K.K.A Goblin Cage Skeleton Army Bandit Mega Knight
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Goblin Cage Bandit
Mini P.E.K.K.A Mega Knight Goblin Cage Skeleton Army
Goblin Cage Mega Knight Mini P.E.K.K.A Skeleton Army Bandit
Goblin Cage Skeleton Army
Mega Knight Mini P.E.K.K.A Goblin Cage
Skeleton Army Mega Knight Arrows Goblin Cage
Mini P.E.K.K.A Skeleton Army Mega Knight Goblin Cage Wizard Bandit
Wizard Goblin Cage Skeleton Army Mega Knight
Skeleton Army Mini P.E.K.K.A Goblin Cage
Arrows Mega Knight Earthquake Mini P.E.K.K.A Goblin Cage Wizard
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Bandit
Arrows Bandit
Earthquake Arrows Bandit
Earthquake Arrows
Wizard Arrows Earthquake Mega Knight
Arrows Wizard
Arrows Earthquake Wizard
Arrows Earthquake Wizard
Arrows Wizard Bandit
Mini P.E.K.K.A
Arrows Earthquake Wizard Bandit
Arrows Wizard
Earthquake Bandit
Earthquake Arrows Bandit
Earthquake Arrows
Earthquake Arrows Wizard Bandit
Earthquake Arrows Wizard Bandit Mega Knight
Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Wizard Bandit Mega Knight
Arrows Earthquake Wizard Mega Knight
Earthquake Mega Knight
Arrows Wizard
Earthquake Arrows
Arrows Earthquake Wizard Mega Knight
Arrows Earthquake Wizard Bandit
Arrows Wizard Bandit Mega Knight
Arrows Bandit
Arrows Wizard
Wizard
Mini P.E.K.K.A
Arrows Earthquake Wizard Bandit Mega Knight
Arrows
Mega Knight
Arrows Earthquake Wizard
Earthquake Skeleton Army Bandit
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Mega Knight
Arrows Earthquake Wizard
Arrows
Mega Knight
Bandit Mega Knight

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