My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Electro Wizard Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Executioner Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Executioner Electro Wizard
Fireball
Hog Rider Executioner Electro Wizard
Poison
Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Executioner Electro Wizard Monk
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Earthquake Mini P.E.K.K.A Hog Rider Electro Wizard Executioner Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Earthquake Mini P.E.K.K.A Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Earthquake Mini P.E.K.K.A Mega Knight
Earthquake
Hog Rider Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Earthquake Hog Rider Electro Wizard Mega Knight
Hog Rider
Arrows Earthquake Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Executioner
Hog Rider Mega Knight
Electro Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Arrows Earthquake Mini P.E.K.K.A Hog Rider Executioner Electro Wizard
Monk

Defense Synergies 2 7

Arrows
Mega Knight Mini P.E.K.K.A Monk
Earthquake
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Earthquake Executioner
Hog Rider
Executioner
Mini P.E.K.K.A Mega Knight
Electro Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Earthquake Executioner Electro Wizard
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Executioner Electro Wizard
Mini P.E.K.K.A Executioner Electro Wizard Mega Knight Monk
Mini P.E.K.K.A Mega Knight Executioner Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight Monk
Arrows Earthquake Mini P.E.K.K.A Mega Knight Monk
Arrows Earthquake Executioner Electro Wizard Mega Knight
Electro Wizard Arrows Executioner
Earthquake Arrows Electro Wizard Mega Knight Monk
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard Mega Knight
Executioner Electro Wizard Arrows Earthquake Mega Knight
Arrows Executioner Electro Wizard
Mini P.E.K.K.A Mega Knight Earthquake Electro Wizard
Executioner Mega Knight Arrows Earthquake Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Monk Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Executioner Electro Wizard
Arrows Mega Knight Executioner Electro Wizard
Arrows Earthquake Executioner Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Mega Knight Arrows Earthquake Mini P.E.K.K.A Executioner Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Executioner Mega Knight Monk
Mega Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Electro Wizard Monk
Mini P.E.K.K.A Executioner Mega Knight
Arrows Executioner Electro Wizard Monk
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Mini P.E.K.K.A Monk
Mega Knight Mini P.E.K.K.A
Mega Knight Monk Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Executioner
Executioner Mega Knight
Electro Wizard Mini P.E.K.K.A Executioner Monk
Arrows Executioner Mega Knight Earthquake Mini P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Monk
Arrows Monk Executioner Electro Wizard
Earthquake Arrows
Earthquake Arrows
Executioner Arrows Earthquake Mega Knight
Arrows Executioner Monk
Arrows Earthquake Executioner
Arrows Earthquake Executioner
Arrows Monk
Mini P.E.K.K.A Electro Wizard
Monk Arrows Earthquake Electro Wizard
Monk Arrows Executioner
Earthquake Executioner
Earthquake Arrows Monk
Earthquake Arrows
Earthquake Arrows Executioner
Earthquake Arrows Executioner Mega Knight
Monk Arrows Earthquake
Mini P.E.K.K.A
Arrows Earthquake Mini P.E.K.K.A Executioner Electro Wizard Mega Knight Monk
Arrows Earthquake Mega Knight Monk
Earthquake Mega Knight Monk
Arrows
Monk
Earthquake Arrows Monk
Arrows Earthquake Executioner Mega Knight
Arrows Earthquake Executioner Electro Wizard Monk
Arrows Mega Knight Monk
Arrows
Arrows Executioner Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Arrows Earthquake Mega Knight
Arrows Electro Wizard Monk
Mega Knight
Arrows Earthquake Monk
Earthquake Electro Wizard
Arrows Executioner Electro Wizard Monk
Arrows
Mini P.E.K.K.A Executioner Electro Wizard Mega Knight
Arrows Earthquake Executioner
Monk Arrows
Executioner Mega Knight
Electro Wizard
Executioner Electro Wizard
Executioner Electro Wizard Mega Knight Monk

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