My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Phoenix Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Barbarian Barrel Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Phoenix
Giant Snowball
Skeleton Army Electro Dragon
Zap
Skeleton Army
Barbarian Barrel
Elixir Golem Skeleton Army
The Log
Elixir Golem Skeleton Army
Earthquake
Elixir Golem Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Skeleton Army Electro Dragon
Fireball
Elixir Golem Skeleton Army Electro Dragon
Poison
Elixir Golem Skeleton Army Electro Dragon Phoenix
Lightning
Electro Dragon Phoenix
Rocket
Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Barbarian Barrel Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Arrows Elixir Golem Skeleton Army Phoenix Golden Knight Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Arrows Elixir Golem

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Phoenix
Elixir Golem
Rage Arrows Barbarian Barrel Electro Dragon
Barbarian Barrel
Elixir Golem Electro Dragon
Rage
Elixir Golem Electro Dragon Phoenix Golden Knight
Skeleton Army
Electro Dragon
Elixir Golem Barbarian Barrel Rage
Phoenix
Arrows Rage
Golden Knight
Rage

Defense Synergies 0 5

Arrows
Barbarian Barrel Phoenix Golden Knight
Elixir Golem
Barbarian Barrel
Arrows Electro Dragon
Rage
Skeleton Army
Electro Dragon
Electro Dragon
Barbarian Barrel Skeleton Army
Phoenix
Arrows
Golden Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Barrel Electro Dragon Golden Knight
Skeleton Army Electro Dragon Phoenix
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Phoenix
Arrows Barbarian Barrel Skeleton Army
Arrows Barbarian Barrel Skeleton Army Electro Dragon
Arrows Electro Dragon Phoenix
Arrows Barbarian Barrel Electro Dragon Phoenix Golden Knight
Skeleton Army Phoenix
Skeleton Army Barbarian Barrel Phoenix
Skeleton Army Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon Phoenix
Skeleton Army Electro Dragon
Skeleton Army Arrows Barbarian Barrel Electro Dragon Golden Knight
Skeleton Army Phoenix
Skeleton Army
Arrows Skeleton Army Electro Dragon
Arrows Barbarian Barrel Skeleton Army Electro Dragon Golden Knight
Arrows Barbarian Barrel Electro Dragon
Phoenix
Skeleton Army Arrows Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon Phoenix
Skeleton Army Electro Dragon Golden Knight
Skeleton Army Barbarian Barrel Phoenix
Skeleton Army Phoenix
Arrows Electro Dragon
Skeleton Army Phoenix
Skeleton Army Phoenix
Electro Dragon Barbarian Barrel Skeleton Army Phoenix
Skeleton Army Phoenix
Electro Dragon Phoenix Golden Knight
Skeleton Army Arrows Phoenix
Skeleton Army Golden Knight
Skeleton Army Electro Dragon
Skeleton Army Electro Dragon Phoenix Barbarian Barrel Golden Knight
Arrows Barbarian Barrel Electro Dragon Phoenix Golden Knight
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Barbarian Barrel Electro Dragon Golden Knight
Arrows Barbarian Barrel Electro Dragon Golden Knight
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Electro Dragon
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Electro Dragon Golden Knight
Electro Dragon
Arrows Barbarian Barrel Electro Dragon Golden Knight
Arrows Electro Dragon
Barbarian Barrel Golden Knight
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon Golden Knight
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon Golden Knight
Arrows
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon
Arrows Barbarian Barrel Electro Dragon Golden Knight
Arrows Electro Dragon Golden Knight
Arrows Barbarian Barrel Golden Knight
Arrows Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Barbarian Barrel Skeleton Army Electro Dragon
Arrows Electro Dragon
Arrows Barbarian Barrel
Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Electro Dragon Golden Knight
Electro Dragon
Electro Dragon Barbarian Barrel Golden Knight
Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: