My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse
Giant Snowball
Goblin Curse Electro Dragon
Zap
Goblin Curse
Barbarian Barrel
Elixir Golem Goblin Curse
The Log
Elixir Golem Goblin Curse
Earthquake
Elixir Golem
Arrows
Goblin Curse
Royal Delivery
Elixir Golem Battle Healer Electro Dragon
Fireball
Elixir Golem Battle Healer Electro Dragon
Poison
Elixir Golem Battle Healer Goblin Curse Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Goblin Curse Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Arrows Elixir Golem Battle Healer Electro Dragon Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Goblin Curse Arrows Elixir Golem

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Goblin Curse Elixir Golem Battle Healer Lightning Mega Knight
Elixir Golem
Battle Healer Lightning Arrows Mirror Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Arrows Mirror
Mirror
Arrows Elixir Golem Battle Healer Lightning
Goblin Curse
Arrows
Electro Dragon
Battle Healer Elixir Golem Mega Knight
Lightning
Elixir Golem Arrows Mirror
Mega Knight
Arrows Electro Dragon

Defense Synergies 4 4

Arrows
Mirror Mega Knight Battle Healer Lightning
Elixir Golem
Battle Healer
Mirror Electro Dragon Arrows
Mirror
Arrows Battle Healer Electro Dragon Mega Knight
Goblin Curse
Electro Dragon
Battle Healer Mirror
Lightning
Arrows
Mega Knight
Arrows Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon
Battle Healer Goblin Curse Electro Dragon Mega Knight
Mega Knight Goblin Curse Electro Dragon Lightning
Goblin Curse Electro Dragon Mega Knight
Lightning Arrows Battle Healer Mega Knight
Arrows Electro Dragon Mega Knight
Lightning Arrows Goblin Curse Electro Dragon
Lightning Arrows Battle Healer Electro Dragon Mega Knight
Goblin Curse
Battle Healer Mega Knight
Goblin Curse Arrows Electro Dragon Mega Knight
Arrows Goblin Curse Electro Dragon
Mega Knight Battle Healer Goblin Curse Electro Dragon Lightning
Mega Knight Arrows Goblin Curse Electro Dragon
Goblin Curse Mega Knight
Goblin Curse Lightning Mega Knight
Mega Knight Arrows Electro Dragon
Arrows Mega Knight Battle Healer Electro Dragon
Arrows Battle Healer Goblin Curse Electro Dragon Mega Knight
Goblin Curse
Mega Knight Arrows Battle Healer Goblin Curse Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Battle Healer
Arrows Battle Healer Electro Dragon Lightning Mega Knight
Mega Knight Battle Healer Electro Dragon Lightning
Lightning Mega Knight Battle Healer
Battle Healer Goblin Curse Mega Knight
Arrows Goblin Curse Electro Dragon
Battle Healer Lightning
Mega Knight Battle Healer Goblin Curse
Electro Dragon Lightning Mega Knight
Goblin Curse
Mega Knight Electro Dragon
Lightning Mega Knight Arrows
Lightning Mega Knight Goblin Curse
Goblin Curse Electro Dragon Mega Knight
Electro Dragon Battle Healer Lightning
Arrows Mega Knight Battle Healer Goblin Curse Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Arrows Goblin Curse Mega Knight
Arrows Goblin Curse Electro Dragon
Arrows
Arrows Goblin Curse Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Goblin Curse Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Goblin Curse Electro Dragon Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Goblin Curse Electro Dragon Mega Knight
Arrows Electro Dragon Lightning
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Goblin Curse
Lightning Arrows Goblin Curse Electro Dragon
Electro Dragon Lightning
Lightning
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Electro Dragon
Mega Knight
Arrows Goblin Curse Lightning
Lightning Electro Dragon
Lightning Arrows Goblin Curse Electro Dragon
Arrows
Lightning Electro Dragon Mega Knight
Arrows Electro Dragon Lightning
Lightning Arrows
Electro Dragon Mega Knight
Electro Dragon Lightning
Electro Dragon Lightning
Electro Dragon Lightning Mega Knight
Lightning Electro Dragon Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: