My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Witch Electro Dragon
Zap
Witch
Barbarian Barrel
Elixir Golem Witch
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Battle Healer Witch Electro Dragon
Fireball
Elixir Golem Battle Healer Witch Electro Dragon
Poison
Elixir Golem Battle Healer Witch Electro Dragon Phoenix
Lightning
Battle Healer Witch Electro Dragon Phoenix
Rocket
Battle Healer Witch Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Battle Healer Phoenix Witch Electro Dragon Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Elixir Golem Battle Healer

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Battle Healer Lightning Phoenix
Elixir Golem
Battle Healer Lightning Arrows Mirror Witch Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Arrows Mirror Witch
Mirror
Arrows Phoenix Elixir Golem Battle Healer Lightning
Witch
Elixir Golem Battle Healer
Electro Dragon
Battle Healer Elixir Golem
Lightning
Elixir Golem Arrows Mirror
Phoenix
Mirror Arrows

Defense Synergies 3 7

Arrows
Mirror Battle Healer Lightning Phoenix
Elixir Golem
Battle Healer
Mirror Electro Dragon Arrows Witch Phoenix
Mirror
Arrows Battle Healer Electro Dragon
Witch
Battle Healer Electro Dragon
Electro Dragon
Battle Healer Mirror Witch
Lightning
Arrows
Phoenix
Arrows Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Dragon
Battle Healer Witch Electro Dragon Phoenix
Witch Electro Dragon Lightning
Witch Electro Dragon Phoenix
Lightning Arrows Battle Healer
Arrows Electro Dragon
Lightning Arrows Witch Electro Dragon Phoenix
Lightning Arrows Battle Healer Electro Dragon Phoenix
Witch Phoenix
Battle Healer Phoenix
Witch Arrows Electro Dragon
Arrows Witch Electro Dragon Phoenix
Battle Healer Witch Electro Dragon Lightning
Arrows Witch Electro Dragon
Phoenix
Lightning
Arrows Witch Electro Dragon
Arrows Battle Healer Witch Electro Dragon
Arrows Witch Battle Healer Electro Dragon
Phoenix
Arrows Battle Healer Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Witch
Arrows Battle Healer Electro Dragon Lightning Phoenix
Battle Healer Witch Electro Dragon Lightning
Lightning Battle Healer Phoenix
Battle Healer Witch Phoenix
Arrows Witch Electro Dragon
Battle Healer Witch Lightning Phoenix
Battle Healer Phoenix
Electro Dragon Lightning Witch Phoenix
Witch Phoenix
Witch Electro Dragon Phoenix
Lightning Arrows Phoenix
Lightning Witch
Witch Electro Dragon
Witch Electro Dragon Phoenix Battle Healer Lightning
Arrows Battle Healer Witch Electro Dragon Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Arrows
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon Lightning
Arrows Electro Dragon Lightning
Lightning Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning Arrows Witch Electro Dragon
Lightning Arrows Electro Dragon
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Witch Electro Dragon
Lightning
Lightning Arrows
Lightning
Lightning Arrows Electro Dragon
Arrows Witch Electro Dragon
Witch
Arrows Witch Electro Dragon Lightning
Lightning Arrows Witch Electro Dragon
Lightning Arrows
Lightning Arrows Witch Electro Dragon
Electro Dragon Lightning Witch
Lightning
Lightning Arrows Electro Dragon
Lightning Arrows Electro Dragon
Arrows Lightning
Lightning Witch Electro Dragon
Lightning Arrows Witch Electro Dragon
Arrows
Lightning Electro Dragon
Arrows Electro Dragon Lightning
Lightning Arrows
Electro Dragon
Electro Dragon Witch Lightning
Witch Electro Dragon Lightning
Electro Dragon Lightning Witch
Lightning Electro Dragon

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