My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Prince Electro Dragon Phoenix Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Prince Phoenix Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince Phoenix Skeleton King
Giant Snowball
Electro Dragon Skeleton King
Zap
Prince Skeleton King
Barbarian Barrel
Elixir Golem Skeleton King
The Log
Elixir Golem Prince Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Skeleton King
Royal Delivery
Elixir Golem Battle Healer Prince Electro Dragon Skeleton King
Fireball
Elixir Golem Battle Healer Electro Dragon Skeleton King
Poison
Elixir Golem Battle Healer Electro Dragon Phoenix Skeleton King
Lightning
Battle Healer Prince Electro Dragon Phoenix Skeleton King
Rocket
Battle Healer Prince Electro Dragon Phoenix Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Tornado Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Tornado Battle Healer Phoenix Skeleton King Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Tornado Battle Healer

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Battle Healer Prince Phoenix
Elixir Golem
Battle Healer Arrows Tornado Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Arrows Tornado Prince
Tornado
Elixir Golem Battle Healer Electro Dragon
Prince
Arrows Battle Healer
Electro Dragon
Battle Healer Elixir Golem Tornado
Phoenix
Arrows
Skeleton King

Defense Synergies 1 10

Arrows
Battle Healer Tornado Prince Phoenix
Elixir Golem
Battle Healer
Electro Dragon Arrows Tornado Prince Phoenix
Tornado
Arrows Battle Healer Prince Electro Dragon Skeleton King
Prince
Arrows Battle Healer Tornado
Electro Dragon
Battle Healer Tornado
Phoenix
Arrows Battle Healer
Skeleton King
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Battle Healer Prince Electro Dragon Phoenix
Tornado Prince Electro Dragon
Prince Electro Dragon Phoenix Skeleton King
Arrows Battle Healer Tornado Prince
Arrows Tornado Electro Dragon
Tornado Arrows Electro Dragon Phoenix
Arrows Battle Healer Electro Dragon Phoenix
Tornado Prince Phoenix Skeleton King
Tornado Battle Healer Prince Phoenix
Arrows Tornado Electro Dragon Skeleton King
Arrows Tornado Electro Dragon Phoenix
Prince Battle Healer Electro Dragon
Arrows Tornado Prince Electro Dragon Skeleton King
Prince Phoenix Skeleton King
Tornado Prince
Arrows Tornado Prince Electro Dragon
Arrows Battle Healer Tornado Prince Electro Dragon
Arrows Tornado Battle Healer Electro Dragon
Tornado Prince Phoenix
Arrows Battle Healer Prince Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Prince
Arrows Battle Healer Prince Electro Dragon Phoenix
Battle Healer Prince Electro Dragon
Prince Battle Healer Tornado Phoenix
Battle Healer Prince Phoenix
Arrows Tornado Electro Dragon
Prince Battle Healer Phoenix
Battle Healer Prince Phoenix
Electro Dragon Tornado Prince Phoenix
Phoenix
Prince Electro Dragon Phoenix
Arrows Tornado Prince Phoenix
Prince Skeleton King
Electro Dragon
Electro Dragon Phoenix Battle Healer Tornado Prince Skeleton King
Arrows Battle Healer Electro Dragon Phoenix Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Tornado Prince Electro Dragon
Arrows Tornado Prince Electro Dragon
Arrows Tornado Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Prince Electro Dragon
Arrows Tornado Electro Dragon
Prince
Arrows Tornado
Tornado Prince
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado Prince Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon
Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Prince
Arrows
Prince Electro Dragon
Arrows Tornado Electro Dragon
Arrows
Prince Electro Dragon
Arrows Electro Dragon Skeleton King
Arrows Tornado
Prince Electro Dragon
Electro Dragon Tornado Skeleton King
Tornado Electro Dragon
Electro Dragon Tornado Prince
Prince
Electro Dragon

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