My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Clone Night Witch
Giant Snowball
Clone Night Witch
Zap
Clone Night Witch
Barbarian Barrel
Elixir Golem Wizard Clone Night Witch
The Log
Elixir Golem Clone
Earthquake
Elixir Golem Clone
Arrows
Clone Night Witch
Royal Delivery
Elixir Golem Battle Healer Wizard Clone P.E.K.K.A Night Witch
Fireball
Elixir Golem Battle Healer Wizard Clone Night Witch
Poison
Elixir Golem Battle Healer Wizard Clone Night Witch
Lightning
Battle Healer Wizard Night Witch
Rocket
Battle Healer Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Battle Healer Clone P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Elixir Golem Clone Battle Healer Night Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Elixir Golem Clone

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Battle Healer Night Witch
Elixir Golem
Battle Healer Night Witch Arrows Wizard The Log
Battle Healer
Elixir Golem Arrows Night Witch
Wizard
Elixir Golem P.E.K.K.A
Clone
Night Witch
P.E.K.K.A
Arrows Wizard The Log Night Witch
The Log
Elixir Golem P.E.K.K.A
Night Witch
Elixir Golem Clone Arrows Battle Healer P.E.K.K.A

Defense Synergies 1 7

Arrows
Battle Healer P.E.K.K.A
Elixir Golem
Battle Healer
Arrows The Log Night Witch
Wizard
P.E.K.K.A The Log
Clone
P.E.K.K.A
The Log Arrows Wizard
The Log
P.E.K.K.A Battle Healer Wizard Night Witch
Night Witch
Battle Healer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
P.E.K.K.A Battle Healer The Log Night Witch
P.E.K.K.A Night Witch
P.E.K.K.A Night Witch
Arrows Battle Healer P.E.K.K.A The Log
Arrows The Log Night Witch
Arrows Wizard Night Witch
Arrows Battle Healer P.E.K.K.A The Log
P.E.K.K.A Night Witch
Battle Healer Night Witch
Arrows Wizard The Log Night Witch
Arrows Wizard Night Witch
P.E.K.K.A Night Witch Battle Healer Wizard The Log
Wizard Arrows P.E.K.K.A The Log Night Witch
P.E.K.K.A
P.E.K.K.A The Log
Wizard Arrows P.E.K.K.A Night Witch
Arrows Battle Healer Wizard The Log Night Witch
Arrows Wizard The Log Battle Healer
P.E.K.K.A
Wizard Arrows Battle Healer P.E.K.K.A The Log Night Witch
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer P.E.K.K.A
Arrows Battle Healer Wizard The Log
P.E.K.K.A Battle Healer The Log
P.E.K.K.A Battle Healer The Log Night Witch
P.E.K.K.A Battle Healer Night Witch
Arrows Wizard
P.E.K.K.A Battle Healer Night Witch
P.E.K.K.A Battle Healer
P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows The Log
P.E.K.K.A Wizard Night Witch
Wizard
Battle Healer P.E.K.K.A The Log Night Witch
Arrows Battle Healer Wizard P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Night Witch
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Night Witch
Arrows Wizard The Log
Arrows Wizard The Log
The Log Night Witch
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard Night Witch
Wizard
Night Witch
Arrows Wizard The Log Night Witch
Arrows
P.E.K.K.A
Arrows Wizard The Log
Night Witch
Arrows Wizard
Arrows The Log
Wizard
Arrows The Log Wizard
Arrows
P.E.K.K.A
The Log
The Log
P.E.K.K.A
Wizard

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