My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Executioner Electro Giant Royal Ghost Lumberjack Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant Royal Ghost Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant Royal Ghost Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Night Witch
Giant Snowball
Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Elixir Golem Executioner Royal Ghost Lumberjack Night Witch
The Log
Elixir Golem Lumberjack
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Executioner Royal Ghost Lumberjack Night Witch
Fireball
Elixir Golem Executioner Lumberjack Night Witch
Poison
Elixir Golem Executioner Night Witch
Lightning
Executioner Lumberjack Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Executioner Electro Giant Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Executioner Electro Giant Royal Ghost Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Royal Ghost Lumberjack Night Witch Executioner Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Royal Ghost Lumberjack

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Lumberjack Night Witch Mega Knight
Elixir Golem
Night Witch Arrows Executioner Royal Ghost Lumberjack
Executioner
Elixir Golem Mega Knight
Electro Giant
Lumberjack
Royal Ghost
Elixir Golem Lumberjack Mega Knight
Lumberjack
Arrows Elixir Golem Electro Giant Royal Ghost Night Witch Mega Knight
Night Witch
Elixir Golem Arrows Lumberjack Mega Knight
Mega Knight
Arrows Executioner Royal Ghost Lumberjack Night Witch

Defense Synergies 1 5

Arrows
Mega Knight Lumberjack
Elixir Golem
Executioner
Lumberjack Mega Knight
Electro Giant
Royal Ghost
Mega Knight
Lumberjack
Arrows Executioner
Night Witch
Mega Knight
Mega Knight
Arrows Executioner Royal Ghost Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner
Lumberjack Executioner Night Witch Mega Knight
Lumberjack Mega Knight Executioner Night Witch
Lumberjack Night Witch Mega Knight
Arrows Lumberjack Mega Knight
Arrows Executioner Royal Ghost Lumberjack Night Witch Mega Knight
Arrows Executioner Night Witch
Arrows Electro Giant Mega Knight
Lumberjack Night Witch
Royal Ghost Lumberjack Night Witch Mega Knight
Executioner Arrows Electro Giant Royal Ghost Lumberjack Night Witch Mega Knight
Arrows Executioner Night Witch
Lumberjack Night Witch Mega Knight
Executioner Mega Knight Arrows Royal Ghost Lumberjack Night Witch
Lumberjack Mega Knight
Electro Giant Lumberjack Mega Knight
Mega Knight Arrows Executioner Lumberjack Night Witch
Arrows Mega Knight Executioner Royal Ghost Lumberjack Night Witch
Arrows Executioner Royal Ghost Lumberjack Mega Knight
Lumberjack
Royal Ghost Mega Knight Arrows Executioner Electro Giant Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Electro Giant Royal Ghost
Arrows Executioner Royal Ghost Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight Night Witch
Executioner Lumberjack Night Witch Mega Knight
Arrows Executioner Electro Giant
Lumberjack Night Witch
Mega Knight Lumberjack
Mega Knight
Mega Knight Lumberjack
Mega Knight Arrows Electro Giant
Mega Knight Executioner Lumberjack Night Witch
Executioner Electro Giant Mega Knight
Electro Giant Executioner Lumberjack Night Witch
Arrows Executioner Mega Knight Electro Giant Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Executioner Royal Ghost
Arrows
Arrows
Executioner Arrows Mega Knight
Arrows Executioner Electro Giant
Arrows Executioner
Arrows Executioner
Arrows
Lumberjack Night Witch
Arrows
Arrows Executioner
Executioner
Arrows
Arrows
Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Night Witch
Arrows Executioner Mega Knight
Arrows Electro Giant Mega Knight
Night Witch Mega Knight
Arrows
Arrows
Arrows Electro Giant Executioner Mega Knight
Arrows Executioner Royal Ghost
Arrows Mega Knight
Arrows
Arrows Executioner Electro Giant Night Witch
Electro Giant
Night Witch
Arrows Night Witch Mega Knight
Arrows
Mega Knight
Arrows
Night Witch
Arrows Executioner
Arrows
Executioner Lumberjack Mega Knight
Arrows Executioner
Arrows Electro Giant
Executioner Mega Knight
Electro Giant
Executioner
Executioner Electro Giant Royal Ghost Mega Knight
Mega Knight

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