My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Zappies Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army
Giant Snowball
Zappies Skeleton Army
Zap
Zappies Inferno Tower Skeleton Army
Barbarian Barrel
Elixir Golem Valkyrie Zappies Inferno Tower Wizard Skeleton Army
The Log
Elixir Golem Zappies Skeleton Army
Earthquake
Elixir Golem Zappies Inferno Tower Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Elixir Golem Valkyrie Zappies Wizard Skeleton Army
Fireball
Elixir Golem Zappies Inferno Tower Wizard Skeleton Army
Poison
Elixir Golem Zappies Inferno Tower Wizard Skeleton Army
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Fireball Valkyrie Zappies Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Skeleton Army Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Elixir Golem
Elixir Golem
Arrows Fireball Zappies Wizard
Fireball
Arrows Elixir Golem
Valkyrie
Zappies Wizard
Zappies
Elixir Golem Valkyrie
Inferno Tower
Wizard
Elixir Golem Valkyrie
Skeleton Army

Defense Synergies 1 11

Arrows
Fireball Valkyrie Inferno Tower
Elixir Golem
Fireball
Arrows Valkyrie Zappies Inferno Tower
Valkyrie
Arrows Fireball Zappies Inferno Tower Wizard
Zappies
Fireball Valkyrie Skeleton Army
Inferno Tower
Skeleton Army Arrows Fireball Valkyrie
Wizard
Valkyrie Skeleton Army
Skeleton Army
Inferno Tower Zappies Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Zappies Inferno Tower Wizard
Inferno Tower Skeleton Army Valkyrie Zappies
Inferno Tower Skeleton Army Valkyrie Zappies
Inferno Tower Skeleton Army Valkyrie Zappies
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Valkyrie Zappies
Inferno Tower Arrows Fireball Zappies Wizard
Arrows Fireball Valkyrie Inferno Tower
Zappies Inferno Tower Skeleton Army
Skeleton Army Valkyrie Zappies Inferno Tower
Valkyrie Skeleton Army Arrows Fireball Zappies Wizard
Arrows Inferno Tower Fireball Zappies Wizard
Inferno Tower Skeleton Army Fireball Valkyrie Zappies Wizard
Fireball Valkyrie Wizard Skeleton Army Arrows Zappies
Inferno Tower Skeleton Army Zappies
Inferno Tower Skeleton Army Fireball Zappies
Wizard Arrows Fireball Valkyrie Zappies Inferno Tower Skeleton Army
Arrows Fireball Valkyrie Zappies Wizard Skeleton Army
Arrows Valkyrie Wizard Fireball Zappies
Zappies Inferno Tower
Valkyrie Wizard Skeleton Army Arrows Fireball Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Zappies Inferno Tower
Fireball Arrows Valkyrie Wizard
Zappies Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Fireball Zappies Inferno Tower
Inferno Tower Valkyrie Zappies Skeleton Army
Arrows Fireball Wizard Zappies
Skeleton Army Fireball Valkyrie Zappies Inferno Tower
Inferno Tower Valkyrie Zappies Skeleton Army
Fireball Valkyrie Zappies Inferno Tower Skeleton Army
Inferno Tower Zappies Skeleton Army
Valkyrie Zappies Inferno Tower
Skeleton Army Arrows Fireball Valkyrie
Skeleton Army Fireball Valkyrie Zappies Inferno Tower Wizard
Wizard Fireball Valkyrie Zappies Skeleton Army
Zappies Inferno Tower Skeleton Army Fireball Valkyrie
Arrows Valkyrie Fireball Zappies Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Zappies Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball Zappies
Arrows Fireball Wizard
Fireball Zappies Skeleton Army
Fireball Arrows Zappies Wizard
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball Zappies
Fireball Zappies
Fireball

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