My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch P.E.K.K.A Ram Rider Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider Sparky
Giant Snowball
Witch Ram Rider
Zap
Inferno Tower Witch Ram Rider Sparky
Barbarian Barrel
Elixir Golem Inferno Tower Witch Sparky
The Log
Elixir Golem Witch Ram Rider Sparky
Earthquake
Elixir Golem Inferno Tower Witch
Arrows
Witch
Royal Delivery
Elixir Golem Witch P.E.K.K.A Ram Rider Sparky
Fireball
Elixir Golem Inferno Tower Witch Ram Rider Sparky
Poison
Elixir Golem Inferno Tower Witch Sparky
Lightning
Inferno Tower Witch Ram Rider Sparky
Rocket
Inferno Tower Witch Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Freeze P.E.K.K.A Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Freeze Inferno Tower Witch Ram Rider Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Elixir Golem Freeze Inferno Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Sparky Elixir Golem Freeze Ram Rider
Elixir Golem
Arrows Witch Sparky
Inferno Tower
Freeze
Arrows
Witch
Elixir Golem P.E.K.K.A Ram Rider
P.E.K.K.A
Arrows Witch Ram Rider
Ram Rider
Arrows Witch P.E.K.K.A
Sparky
Arrows Elixir Golem

Defense Synergies 0 4

Arrows
Inferno Tower P.E.K.K.A Sparky
Elixir Golem
Inferno Tower
Arrows
Freeze
Sparky
Witch
P.E.K.K.A
Arrows
Ram Rider
Sparky
Arrows Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Ram Rider Sparky
Inferno Tower P.E.K.K.A Sparky Witch Ram Rider
Inferno Tower Witch P.E.K.K.A Ram Rider Sparky Freeze
Inferno Tower Witch P.E.K.K.A Sparky Ram Rider
Arrows P.E.K.K.A Sparky
Arrows Freeze
Inferno Tower Ram Rider Arrows Freeze Witch
Arrows Inferno Tower P.E.K.K.A Ram Rider Sparky
Inferno Tower Witch P.E.K.K.A Sparky
Inferno Tower Sparky
Witch Arrows Freeze Ram Rider
Arrows Inferno Tower Witch Ram Rider
Inferno Tower P.E.K.K.A Sparky Freeze Witch Ram Rider
Sparky Arrows Freeze Witch P.E.K.K.A
Inferno Tower P.E.K.K.A Sparky Ram Rider
Inferno Tower Freeze P.E.K.K.A Ram Rider Sparky
Sparky Arrows Inferno Tower Witch P.E.K.K.A
Arrows Witch Ram Rider
Arrows Freeze Witch Ram Rider
P.E.K.K.A Sparky Inferno Tower Ram Rider
Arrows Witch P.E.K.K.A Sparky
P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Witch P.E.K.K.A Sparky
Arrows
P.E.K.K.A Inferno Tower Witch Ram Rider Sparky
P.E.K.K.A Inferno Tower Ram Rider Sparky
Inferno Tower P.E.K.K.A Witch Ram Rider Sparky
Arrows Freeze Witch Ram Rider
P.E.K.K.A Sparky Inferno Tower Witch Ram Rider
Inferno Tower P.E.K.K.A Sparky
Freeze P.E.K.K.A Inferno Tower Witch Sparky
Inferno Tower Witch P.E.K.K.A Sparky
P.E.K.K.A Inferno Tower Witch Sparky
P.E.K.K.A Arrows
P.E.K.K.A Inferno Tower Witch Ram Rider Sparky
Witch Sparky
Inferno Tower Witch Sparky Freeze P.E.K.K.A
Arrows Inferno Tower Freeze Witch P.E.K.K.A Sparky
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Sparky
Arrows Ram Rider
Arrows Sparky
Arrows Freeze Sparky
Arrows Sparky
Arrows Freeze Witch Ram Rider
Arrows Witch Sparky
Arrows Freeze Ram Rider
Arrows Ram Rider
Sparky
Arrows Ram Rider Sparky
Arrows
Sparky
Arrows Freeze
Arrows Sparky
Arrows Witch Sparky
Arrows Sparky
Arrows Freeze Sparky
Sparky
Arrows Sparky
Arrows Witch
Sparky
Arrows
Sparky
Arrows
Arrows Freeze Witch Sparky
Witch
Arrows Witch Ram Rider Sparky
Arrows Witch Ram Rider Sparky
Arrows Sparky
Arrows Witch Sparky
Freeze Witch
Sparky
Arrows Sparky
Arrows Freeze Sparky
P.E.K.K.A Sparky
Arrows Sparky
Freeze Witch
Arrows Witch Ram Rider
Freeze
Arrows
Sparky
Arrows
Arrows Sparky
P.E.K.K.A Sparky
Freeze Witch Sparky
Witch
Freeze Witch Sparky
P.E.K.K.A Sparky
Sparky

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