My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Fisherman Inferno Dragon
Giant Snowball
Fisherman Inferno Dragon
Zap
Inferno Tower Fisherman Inferno Dragon
Barbarian Barrel
Elixir Golem Inferno Tower Wizard
The Log
Elixir Golem Fisherman
Earthquake
Elixir Golem Inferno Tower
Arrows
Royal Delivery
Elixir Golem Wizard Fisherman Inferno Dragon
Fireball
Elixir Golem Inferno Tower Wizard Fisherman Inferno Dragon
Poison
Elixir Golem Inferno Tower Wizard Fisherman
Lightning
Inferno Tower Wizard Fisherman Inferno Dragon
Rocket
Inferno Tower Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Inferno Tower Rocket Rage Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Elixir Golem Fisherman Inferno Dragon Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Arrows Elixir Golem Fisherman

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem
Elixir Golem
Rage Arrows Wizard Inferno Dragon
Inferno Tower
Wizard
Elixir Golem Rage
Rocket
Rage
Elixir Golem Wizard
Fisherman
Inferno Dragon
Elixir Golem

Defense Synergies 0 2

Arrows
Inferno Tower
Elixir Golem
Inferno Tower
Arrows Fisherman
Wizard
Rocket
Rage
Fisherman
Inferno Tower
Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Inferno Tower Wizard
Inferno Tower Inferno Dragon Fisherman
Inferno Tower Rocket Fisherman Inferno Dragon
Inferno Tower Inferno Dragon Fisherman
Arrows Rocket
Arrows
Inferno Tower Rocket Inferno Dragon Arrows Wizard
Rocket Arrows Inferno Tower
Inferno Tower Inferno Dragon Fisherman
Inferno Tower Fisherman
Arrows Wizard Fisherman
Arrows Inferno Tower Inferno Dragon Wizard
Inferno Tower Wizard Rocket
Wizard Rocket Arrows
Inferno Tower Inferno Dragon
Inferno Tower Rocket Fisherman Inferno Dragon
Wizard Arrows Inferno Tower Fisherman
Arrows Wizard Fisherman
Arrows Wizard Fisherman Inferno Dragon
Inferno Tower Fisherman Inferno Dragon
Wizard Arrows Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Fisherman
Arrows Wizard Rocket Fisherman Inferno Dragon
Inferno Tower Rocket Fisherman
Rocket Inferno Tower Fisherman
Inferno Tower Fisherman Inferno Dragon
Arrows Wizard Rocket
Rocket Inferno Tower
Inferno Tower Fisherman Inferno Dragon
Rocket Inferno Tower Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Inferno Tower
Rocket Arrows
Rocket Inferno Tower Wizard
Wizard
Inferno Tower Rocket Fisherman Inferno Dragon
Arrows Inferno Tower Wizard Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows Fisherman
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard Fisherman
Rocket Fisherman
Rocket Arrows Wizard Fisherman
Arrows Wizard Rocket
Rocket Fisherman
Arrows Rocket Fisherman
Arrows Fisherman
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Rocket Fisherman
Rocket Arrows Wizard Fisherman
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket Fisherman
Rocket Arrows
Arrows Wizard
Fisherman Inferno Dragon
Arrows Wizard Fisherman
Arrows Wizard Fisherman
Rocket Arrows Fisherman
Arrows Wizard
Rocket Wizard
Arrows Wizard Rocket
Rocket Arrows
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Arrows
Wizard Rocket
Arrows Wizard
Rocket Arrows
Rocket
Rocket
Rocket
Inferno Dragon
Wizard Rocket

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