My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Skeleton Army Giant Skeleton
Giant Snowball
Hog Rider Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Elixir Golem Wizard Skeleton Army Giant Skeleton
The Log
Elixir Golem Mini P.E.K.K.A Hog Rider Skeleton Army Giant Skeleton
Earthquake
Elixir Golem Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elixir Golem Mini P.E.K.K.A Hog Rider Wizard Skeleton Army Giant Skeleton
Fireball
Elixir Golem Hog Rider Wizard Skeleton Army
Poison
Elixir Golem Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Goblinstein
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Mini P.E.K.K.A Hog Rider Wizard Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem Mini P.E.K.K.A Giant Skeleton
Elixir Golem
Arrows Mini P.E.K.K.A Hog Rider Wizard
Mini P.E.K.K.A
Arrows Elixir Golem Hog Rider Wizard Giant Skeleton
Hog Rider
Arrows Elixir Golem Mini P.E.K.K.A Wizard Giant Skeleton
Wizard
Elixir Golem Mini P.E.K.K.A Hog Rider Giant Skeleton
Skeleton Army
Giant Skeleton
Arrows Mini P.E.K.K.A Hog Rider Wizard
Goblinstein

Defense Synergies 0 7

Arrows
Mini P.E.K.K.A Giant Skeleton
Elixir Golem
Mini P.E.K.K.A
Arrows Wizard Skeleton Army
Hog Rider
Wizard
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Skeleton Army
Mini P.E.K.K.A Wizard Giant Skeleton
Giant Skeleton
Arrows Wizard Skeleton Army
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Mini P.E.K.K.A Skeleton Army
Arrows Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Skeleton Army
Arrows Wizard
Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton
Skeleton Army Arrows Wizard Giant Skeleton
Arrows Wizard
Mini P.E.K.K.A Skeleton Army Wizard Giant Skeleton
Wizard Skeleton Army Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A Goblinstein
Wizard Arrows Mini P.E.K.K.A Skeleton Army
Arrows Wizard Skeleton Army
Arrows Wizard Giant Skeleton
Mini P.E.K.K.A
Wizard Skeleton Army Arrows Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Giant Skeleton
Arrows Mini P.E.K.K.A Wizard
Skeleton Army Giant Skeleton Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Skeleton Army
Arrows Wizard Goblinstein
Mini P.E.K.K.A Skeleton Army Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeleton Army
Giant Skeleton Goblinstein Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Giant Skeleton
Skeleton Army Arrows Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Wizard
Wizard Skeleton Army
Skeleton Army Mini P.E.K.K.A Giant Skeleton Goblinstein
Arrows Mini P.E.K.K.A Wizard Giant Skeleton
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Giant Skeleton
Wizard Arrows Goblinstein
Arrows Wizard Goblinstein
Arrows Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard
Giant Skeleton
Arrows Wizard
Arrows
Arrows Wizard Goblinstein
Arrows Wizard
Arrows Wizard
Arrows
Arrows Wizard
Wizard Goblinstein
Mini P.E.K.K.A
Arrows Wizard
Arrows
Giant Skeleton
Arrows Wizard
Skeleton Army Goblinstein
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows Giant Skeleton
Giant Skeleton
Giant Skeleton
Wizard

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