My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Witch Electro Dragon
Zap
Witch
Barbarian Barrel
Elixir Golem Witch
The Log
Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Mini P.E.K.K.A Witch Electro Dragon
Fireball
Elixir Golem Witch Electro Dragon
Poison
Elixir Golem Witch Electro Dragon
Lightning
Mini P.E.K.K.A Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Rage Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Elixir Golem Mini P.E.K.K.A Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Elixir Golem

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Mini P.E.K.K.A Mega Knight
Elixir Golem
Rage Arrows Mini P.E.K.K.A Mirror Witch Electro Dragon
Mini P.E.K.K.A
Arrows Elixir Golem Mirror Rage Mega Knight
Mirror
Arrows Elixir Golem Mini P.E.K.K.A
Rage
Elixir Golem Witch Mini P.E.K.K.A Electro Dragon
Witch
Rage Elixir Golem Mega Knight
Electro Dragon
Elixir Golem Rage Mega Knight
Mega Knight
Arrows Mini P.E.K.K.A Witch Electro Dragon

Defense Synergies 2 8

Arrows
Mirror Mega Knight Mini P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Arrows Mirror Witch Electro Dragon
Mirror
Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Rage
Witch
Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Mini P.E.K.K.A Mirror Witch
Mega Knight
Arrows Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Mini P.E.K.K.A Witch Electro Dragon Mega Knight
Mini P.E.K.K.A Witch Mega Knight Electro Dragon
Mini P.E.K.K.A Witch Electro Dragon Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Electro Dragon Mega Knight
Arrows Witch Electro Dragon
Arrows Electro Dragon Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Witch Arrows Electro Dragon Mega Knight
Arrows Witch Electro Dragon
Mini P.E.K.K.A Mega Knight Witch Electro Dragon
Mega Knight Arrows Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Witch Electro Dragon
Arrows Mega Knight Witch Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Mini P.E.K.K.A Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Arrows Witch Electro Dragon
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mega Knight Arrows
Mini P.E.K.K.A Mega Knight Witch
Witch Electro Dragon Mega Knight
Witch Electro Dragon Mini P.E.K.K.A
Arrows Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Mega Knight
Arrows Witch Electro Dragon
Arrows Witch
Arrows Electro Dragon
Arrows Electro Dragon
Mini P.E.K.K.A Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Arrows Witch Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Witch Electro Dragon Mega Knight
Mega Knight
Arrows
Arrows Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Witch
Arrows Witch Electro Dragon
Arrows Witch Electro Dragon Mega Knight
Arrows
Arrows Witch Electro Dragon
Electro Dragon Witch
Mini P.E.K.K.A
Arrows Electro Dragon Mega Knight
Arrows Electro Dragon
Mega Knight
Arrows
Witch Electro Dragon
Arrows Witch Electro Dragon
Arrows
Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Electro Dragon
Arrows
Electro Dragon Mega Knight
Electro Dragon Witch
Witch Electro Dragon
Electro Dragon Witch Mega Knight
Electro Dragon Mega Knight

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