My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Valkyrie Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon
Giant Snowball
Musketeer Balloon
Zap
Balloon
Barbarian Barrel
Elixir Golem Musketeer Valkyrie Wizard
The Log
Elixir Golem Mini P.E.K.K.A Musketeer
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Mini P.E.K.K.A Musketeer Valkyrie Wizard Balloon
Fireball
Elixir Golem Musketeer Wizard Balloon
Poison
Elixir Golem Musketeer Wizard Balloon
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Wizard Balloon
Rocket
Musketeer Valkyrie Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Elixir Golem Mini P.E.K.K.A Musketeer Valkyrie Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Elixir Golem Mini P.E.K.K.A

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Balloon Elixir Golem Mini P.E.K.K.A
Elixir Golem
Arrows Mini P.E.K.K.A Musketeer Wizard Mirror Balloon
Mini P.E.K.K.A
Arrows Elixir Golem Musketeer Valkyrie Wizard Mirror
Musketeer
Valkyrie Elixir Golem Mini P.E.K.K.A Mirror Balloon
Valkyrie
Musketeer Balloon Mini P.E.K.K.A Wizard
Wizard
Elixir Golem Mini P.E.K.K.A Valkyrie Balloon
Mirror
Arrows Elixir Golem Mini P.E.K.K.A Musketeer Balloon
Balloon
Arrows Valkyrie Elixir Golem Musketeer Wizard Mirror

Defense Synergies 2 9

Arrows
Mirror Mini P.E.K.K.A Valkyrie
Elixir Golem
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Wizard Mirror
Musketeer
Valkyrie Mini P.E.K.K.A Mirror
Valkyrie
Musketeer Arrows Mini P.E.K.K.A Wizard Mirror
Wizard
Mini P.E.K.K.A Valkyrie
Mirror
Arrows Mini P.E.K.K.A Musketeer Valkyrie
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Musketeer Valkyrie
Musketeer Arrows Wizard
Arrows Musketeer Valkyrie
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Arrows Musketeer Wizard
Arrows Musketeer Wizard
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Valkyrie Wizard Arrows Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Arrows Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Musketeer Wizard
Arrows Valkyrie Wizard Musketeer
Mini P.E.K.K.A Musketeer
Valkyrie Wizard Arrows Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Musketeer Valkyrie Wizard
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Wizard Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Musketeer
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard
Wizard Musketeer Valkyrie
Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Musketeer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Mini P.E.K.K.A Musketeer
Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard
Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Musketeer
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Musketeer
Musketeer
Musketeer
Wizard

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