My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Curse
Giant Snowball
Goblin Curse Witch
Zap
Goblin Curse Witch
Barbarian Barrel
Elixir Golem Valkyrie Goblin Curse Witch Magic Archer
The Log
Elixir Golem Mini P.E.K.K.A Goblin Curse Witch
Earthquake
Elixir Golem Witch
Arrows
Goblin Curse Witch
Royal Delivery
Elixir Golem Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A Magic Archer
Fireball
Elixir Golem Witch Magic Archer
Poison
Elixir Golem Goblin Curse Witch Magic Archer
Lightning
Mini P.E.K.K.A Valkyrie Witch Magic Archer
Rocket
Valkyrie Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Valkyrie Goblin Curse P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Curse Arrows Elixir Golem Mini P.E.K.K.A Valkyrie Magic Archer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Curse Arrows Elixir Golem Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Curse P.E.K.K.A Elixir Golem Mini P.E.K.K.A
Elixir Golem
Arrows Mini P.E.K.K.A Witch Magic Archer
Mini P.E.K.K.A
Arrows Elixir Golem Valkyrie Magic Archer
Valkyrie
Mini P.E.K.K.A Witch P.E.K.K.A Magic Archer
Goblin Curse
Arrows Magic Archer
Witch
Elixir Golem Valkyrie P.E.K.K.A
P.E.K.K.A
Arrows Magic Archer Valkyrie Witch
Magic Archer
P.E.K.K.A Elixir Golem Mini P.E.K.K.A Valkyrie Goblin Curse

Defense Synergies 0 9

Arrows
Mini P.E.K.K.A Valkyrie P.E.K.K.A
Elixir Golem
Mini P.E.K.K.A
Arrows Valkyrie Witch Magic Archer
Valkyrie
Arrows Mini P.E.K.K.A Witch P.E.K.K.A Magic Archer
Goblin Curse
Witch
Mini P.E.K.K.A Valkyrie
P.E.K.K.A
Arrows Valkyrie
Magic Archer
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Magic Archer
Mini P.E.K.K.A P.E.K.K.A Valkyrie Goblin Curse Witch
Mini P.E.K.K.A Witch P.E.K.K.A Valkyrie Goblin Curse
Mini P.E.K.K.A Witch P.E.K.K.A Valkyrie Goblin Curse
Arrows Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Valkyrie Magic Archer
Arrows Goblin Curse Witch Magic Archer
Arrows Valkyrie P.E.K.K.A Magic Archer
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Curse
Mini P.E.K.K.A Valkyrie
Valkyrie Goblin Curse Witch Arrows Magic Archer
Arrows Goblin Curse Witch Magic Archer
Mini P.E.K.K.A P.E.K.K.A Valkyrie Goblin Curse Witch
Valkyrie Arrows Mini P.E.K.K.A Goblin Curse Witch P.E.K.K.A Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Mini P.E.K.K.A Goblin Curse P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Arrows Valkyrie Witch Magic Archer
Arrows Valkyrie Witch Goblin Curse Magic Archer
Mini P.E.K.K.A P.E.K.K.A Goblin Curse
Valkyrie Arrows Mini P.E.K.K.A Goblin Curse Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Witch P.E.K.K.A
Arrows Mini P.E.K.K.A Valkyrie Magic Archer
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie Goblin Curse Witch
Arrows Goblin Curse Witch Magic Archer
Mini P.E.K.K.A P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie Goblin Curse
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch Magic Archer
Witch P.E.K.K.A Goblin Curse
P.E.K.K.A Mini P.E.K.K.A Valkyrie Witch
P.E.K.K.A Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Goblin Curse Witch
Valkyrie Goblin Curse Witch Magic Archer
Witch Mini P.E.K.K.A Valkyrie P.E.K.K.A Magic Archer
Arrows Valkyrie Mini P.E.K.K.A Goblin Curse Witch P.E.K.K.A Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie
Arrows Goblin Curse Magic Archer
Arrows Magic Archer
Arrows Valkyrie
Arrows Valkyrie Goblin Curse Magic Archer
Arrows Goblin Curse Witch Magic Archer
Arrows Witch Magic Archer
Arrows Goblin Curse Magic Archer
Arrows
Mini P.E.K.K.A
Arrows Valkyrie Magic Archer
Arrows Goblin Curse Magic Archer
Magic Archer
Arrows Magic Archer
Arrows Magic Archer
Arrows Witch Magic Archer
Magic Archer Arrows
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Magic Archer
Arrows Valkyrie Goblin Curse Witch Magic Archer
Magic Archer
Arrows
Arrows
Arrows Goblin Curse Valkyrie Witch Magic Archer
Witch
Arrows Witch Magic Archer
Arrows Witch Magic Archer
Arrows Goblin Curse Magic Archer
Arrows Goblin Curse Witch Magic Archer
Witch
Mini P.E.K.K.A
Arrows Magic Archer
Arrows Magic Archer
P.E.K.K.A
Arrows Goblin Curse Magic Archer
Witch Magic Archer
Arrows Goblin Curse Witch Magic Archer
Arrows
Mini P.E.K.K.A Valkyrie Magic Archer
Arrows Magic Archer
Arrows
P.E.K.K.A
Witch Magic Archer
Witch Magic Archer
Witch Magic Archer
P.E.K.K.A

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