My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Dark Prince Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Dark Prince
Giant Snowball
Witch
Zap
Dark Prince Witch
Barbarian Barrel
Elixir Golem Dark Prince Witch Magic Archer
The Log
Elixir Golem Dark Prince Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Dark Prince Witch Magic Archer
Fireball
Elixir Golem Witch Magic Archer
Poison
Elixir Golem Witch Magic Archer
Lightning
Dark Prince Witch Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Arrows Elixir Golem Dark Prince Magic Archer Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Arrows

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Elixir Golem Dark Prince
Elixir Golem
Rage Arrows Mirror Witch The Log Magic Archer
Mirror
Arrows The Log Elixir Golem Magic Archer
Rage
Elixir Golem Witch Dark Prince
Dark Prince
Arrows Rage Witch Magic Archer
Witch
Rage Elixir Golem Dark Prince
The Log
Mirror Elixir Golem Magic Archer
Magic Archer
Elixir Golem Mirror Dark Prince The Log

Defense Synergies 1 8

Arrows
Mirror Dark Prince
Elixir Golem
Mirror
Arrows The Log Magic Archer
Rage
Dark Prince
Arrows Witch The Log Magic Archer
Witch
Dark Prince The Log
The Log
Mirror Dark Prince Witch Magic Archer
Magic Archer
Mirror Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Dark Prince Witch The Log
Witch Dark Prince
Witch Dark Prince
Arrows Dark Prince The Log
Arrows The Log Dark Prince Magic Archer
Arrows Witch Magic Archer
Arrows The Log Magic Archer
Witch
Dark Prince
Witch Arrows Dark Prince The Log Magic Archer
Arrows Witch Magic Archer
Dark Prince Witch The Log
Arrows Dark Prince Witch The Log Magic Archer
The Log
Arrows Dark Prince Witch
Arrows Dark Prince Witch The Log Magic Archer
Arrows Witch The Log Dark Prince Magic Archer
Dark Prince Arrows Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch
Arrows The Log Magic Archer
Dark Prince Witch The Log
Dark Prince The Log
Dark Prince Witch
Arrows Witch Magic Archer
Dark Prince Witch
Dark Prince
Dark Prince Witch The Log Magic Archer
Witch
Dark Prince Witch
Arrows Dark Prince The Log
Dark Prince Witch
Witch Magic Archer
Witch Dark Prince The Log Magic Archer
Arrows Dark Prince Witch The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows Dark Prince The Log
Arrows Dark Prince The Log Magic Archer
Arrows Witch Magic Archer
Arrows Witch The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Arrows Dark Prince The Log Magic Archer
Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows Witch The Log Magic Archer
Magic Archer Arrows The Log
Arrows
Arrows Dark Prince The Log Magic Archer
Arrows Witch The Log Magic Archer
The Log Magic Archer
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince Witch Magic Archer
Witch
Arrows The Log Witch Magic Archer
Arrows Witch The Log Magic Archer
Arrows The Log Magic Archer
Arrows Witch Magic Archer
Witch
Arrows The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Dark Prince Witch Magic Archer
Arrows Witch Magic Archer
Arrows The Log
Dark Prince Magic Archer
Arrows The Log Magic Archer
Arrows
Dark Prince
Witch The Log Magic Archer
Witch Magic Archer
Dark Prince Witch The Log Magic Archer

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