My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Musketeer Guards
Zap
Guards
Barbarian Barrel
Elixir Golem Musketeer Guards
The Log
Elixir Golem Musketeer Guards
Earthquake
Elixir Golem Guards
Arrows
Guards
Royal Delivery
Elixir Golem Musketeer Guards P.E.K.K.A
Fireball
Elixir Golem Musketeer
Poison
Elixir Golem Musketeer Guards
Lightning
Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Rage Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Elixir Golem Guards Musketeer Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Elixir Golem

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem
Elixir Golem
Rage Arrows Musketeer The Log
Musketeer
Elixir Golem P.E.K.K.A The Log
Rage
Elixir Golem
Guards
The Log
P.E.K.K.A
Arrows Musketeer The Log
The Log
Elixir Golem Musketeer Guards P.E.K.K.A
Goblinstein

Defense Synergies 3 3

Arrows
P.E.K.K.A
Elixir Golem
Musketeer
Guards The Log P.E.K.K.A
Rage
Guards
Musketeer The Log
P.E.K.K.A
The Log Arrows Musketeer
The Log
Musketeer P.E.K.K.A Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Guards
Arrows P.E.K.K.A The Log
Arrows The Log Musketeer Guards
Musketeer Arrows
Arrows Musketeer P.E.K.K.A The Log
P.E.K.K.A Musketeer
Guards Musketeer
Guards Arrows Musketeer The Log
Arrows Musketeer
P.E.K.K.A Musketeer Guards The Log
Arrows Guards P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Arrows Musketeer P.E.K.K.A
Arrows Musketeer Guards The Log
Arrows The Log Musketeer Guards
P.E.K.K.A Musketeer
Arrows Musketeer Guards P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards P.E.K.K.A
Arrows Musketeer The Log
Guards P.E.K.K.A Musketeer The Log
Guards P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Guards
Arrows Musketeer
Guards P.E.K.K.A Musketeer
P.E.K.K.A
P.E.K.K.A The Log
P.E.K.K.A Musketeer Guards
P.E.K.K.A Musketeer Guards
P.E.K.K.A Arrows Guards The Log
P.E.K.K.A Guards
Musketeer
Guards Musketeer P.E.K.K.A The Log
Arrows Musketeer P.E.K.K.A The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Guards The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Guards The Log
Arrows The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer Guards
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Musketeer Guards
Arrows Musketeer The Log
Arrows
P.E.K.K.A
Arrows The Log
Musketeer Guards
Arrows Musketeer
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer Guards The Log
Musketeer
Musketeer The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: