My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Electro Dragon Cannon Cart Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Cannon Cart Night Witch
Giant Snowball
Electro Dragon Night Witch
Zap
Cannon Cart Night Witch
Barbarian Barrel
Elixir Golem Cannon Cart Night Witch
The Log
Elixir Golem Cannon Cart
Earthquake
Elixir Golem
Arrows
Night Witch
Royal Delivery
Elixir Golem Electro Dragon Cannon Cart Night Witch
Fireball
Elixir Golem Electro Dragon Cannon Cart Night Witch
Poison
Elixir Golem Electro Dragon Night Witch
Lightning
Electro Dragon Cannon Cart Night Witch
Rocket
Electro Dragon Cannon Cart Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Tornado Night Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Tornado Night Witch Electro Dragon Cannon Cart Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Tornado Night Witch

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Cannon Cart Lightning Night Witch Mega Knight
Elixir Golem
Lightning Night Witch Arrows Tornado Electro Dragon
Tornado
Elixir Golem Electro Dragon Cannon Cart Night Witch Mega Knight
Electro Dragon
Elixir Golem Tornado Cannon Cart Mega Knight
Cannon Cart
Arrows Tornado Electro Dragon Lightning
Lightning
Elixir Golem Arrows Cannon Cart
Night Witch
Elixir Golem Arrows Tornado Mega Knight
Mega Knight
Arrows Tornado Electro Dragon Night Witch

Defense Synergies 1 9

Arrows
Mega Knight Tornado Cannon Cart Lightning
Elixir Golem
Tornado
Arrows Electro Dragon Cannon Cart Mega Knight
Electro Dragon
Tornado Cannon Cart
Cannon Cart
Arrows Tornado Electro Dragon Night Witch
Lightning
Arrows
Night Witch
Cannon Cart Mega Knight
Mega Knight
Arrows Tornado Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Electro Dragon
Electro Dragon Cannon Cart Night Witch Mega Knight
Tornado Mega Knight Electro Dragon Cannon Cart Lightning Night Witch
Night Witch Electro Dragon Cannon Cart Mega Knight
Lightning Arrows Tornado Mega Knight
Arrows Tornado Electro Dragon Cannon Cart Night Witch Mega Knight
Tornado Lightning Arrows Electro Dragon Night Witch
Lightning Arrows Electro Dragon Cannon Cart Mega Knight
Tornado Night Witch
Tornado Cannon Cart Night Witch Mega Knight
Arrows Tornado Electro Dragon Cannon Cart Night Witch Mega Knight
Arrows Tornado Electro Dragon Night Witch
Night Witch Mega Knight Electro Dragon Cannon Cart Lightning
Mega Knight Arrows Tornado Electro Dragon Cannon Cart Night Witch
Cannon Cart Mega Knight
Tornado Lightning Mega Knight
Mega Knight Arrows Tornado Electro Dragon Cannon Cart Night Witch
Arrows Mega Knight Tornado Electro Dragon Cannon Cart Night Witch
Arrows Tornado Electro Dragon Cannon Cart Mega Knight
Tornado Cannon Cart
Mega Knight Arrows Electro Dragon Cannon Cart Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Cannon Cart
Arrows Electro Dragon Cannon Cart Lightning Mega Knight
Mega Knight Electro Dragon Cannon Cart Lightning
Lightning Mega Knight Tornado Cannon Cart Night Witch
Cannon Cart Night Witch Mega Knight
Arrows Tornado Electro Dragon
Cannon Cart Lightning Night Witch
Mega Knight Cannon Cart
Electro Dragon Lightning Mega Knight Tornado Cannon Cart
Mega Knight Electro Dragon Cannon Cart
Lightning Mega Knight Arrows Tornado
Cannon Cart Lightning Mega Knight Night Witch
Electro Dragon Cannon Cart Mega Knight
Electro Dragon Tornado Cannon Cart Lightning Night Witch
Arrows Mega Knight Electro Dragon Cannon Cart
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Electro Dragon
Arrows Tornado Electro Dragon
Lightning Arrows Electro Dragon Cannon Cart
Cannon Cart Lightning Arrows
Arrows Mega Knight
Arrows Tornado Electro Dragon
Arrows Tornado
Arrows Tornado Electro Dragon Lightning
Arrows Tornado Electro Dragon Lightning
Lightning Tornado Electro Dragon Night Witch
Lightning Arrows Tornado Electro Dragon Cannon Cart
Lightning Arrows Tornado Electro Dragon
Lightning Cannon Cart
Lightning Arrows Electro Dragon Cannon Cart
Lightning Arrows Cannon Cart
Lightning Arrows Electro Dragon Cannon Cart
Lightning Arrows Electro Dragon Cannon Cart Mega Knight
Lightning Arrows Tornado
Lightning Night Witch
Lightning Arrows Electro Dragon Mega Knight
Lightning Arrows Tornado Electro Dragon Mega Knight
Lightning Night Witch Mega Knight
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows Electro Dragon Cannon Cart
Arrows Tornado Electro Dragon Mega Knight
Arrows Tornado Electro Dragon Lightning
Lightning Arrows Tornado Electro Dragon Mega Knight
Lightning Arrows Tornado
Lightning Arrows Tornado Electro Dragon Night Witch
Electro Dragon Lightning
Lightning Night Witch
Lightning Arrows Electro Dragon Night Witch Mega Knight
Lightning Arrows Electro Dragon
Mega Knight
Arrows Lightning
Lightning Electro Dragon Cannon Cart Night Witch
Lightning Arrows Tornado Electro Dragon
Arrows
Lightning Electro Dragon Cannon Cart Mega Knight
Arrows Electro Dragon Lightning
Lightning Arrows Tornado
Electro Dragon Cannon Cart Mega Knight
Electro Dragon Tornado Lightning
Tornado Electro Dragon Lightning
Electro Dragon Lightning Tornado Cannon Cart Mega Knight
Cannon Cart
Lightning Electro Dragon Mega Knight

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