My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Dark Prince Witch Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Goblin Barrel Witch Inferno Dragon
Zap
Goblin Barrel Dark Prince Witch Inferno Dragon
Barbarian Barrel
Elixir Golem Valkyrie Goblin Barrel Dark Prince Witch
The Log
Elixir Golem Goblin Barrel Dark Prince Witch
Earthquake
Elixir Golem Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Elixir Golem Valkyrie Goblin Barrel Dark Prince Witch Inferno Dragon
Fireball
Elixir Golem Goblin Barrel Witch Inferno Dragon
Poison
Elixir Golem Witch
Lightning
Valkyrie Dark Prince Witch Inferno Dragon
Rocket
Valkyrie Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Dark Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Goblin Barrel Valkyrie Dark Prince Inferno Dragon Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Goblin Barrel Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Goblin Barrel Dark Prince Mega Knight
Elixir Golem
Arrows Goblin Barrel Witch Inferno Dragon
Valkyrie
Goblin Barrel Dark Prince Witch
Goblin Barrel
Valkyrie Dark Prince Arrows Elixir Golem Mega Knight
Dark Prince
Goblin Barrel Arrows Valkyrie Witch
Witch
Elixir Golem Valkyrie Dark Prince Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Inferno Dragon Arrows Goblin Barrel Witch

Defense Synergies 1 6

Arrows
Mega Knight Valkyrie Dark Prince
Elixir Golem
Valkyrie
Arrows Witch
Goblin Barrel
Dark Prince
Arrows Witch
Witch
Valkyrie Dark Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Inferno Dragon Valkyrie Dark Prince Witch Mega Knight
Witch Mega Knight Valkyrie Dark Prince Inferno Dragon
Witch Inferno Dragon Valkyrie Dark Prince Mega Knight
Arrows Valkyrie Dark Prince Mega Knight
Arrows Valkyrie Dark Prince Mega Knight
Inferno Dragon Arrows Witch
Arrows Valkyrie Mega Knight
Witch Inferno Dragon
Valkyrie Dark Prince Mega Knight
Valkyrie Witch Arrows Dark Prince Mega Knight
Arrows Inferno Dragon Witch
Mega Knight Valkyrie Dark Prince Witch
Valkyrie Mega Knight Arrows Dark Prince Witch
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Mega Knight Arrows Valkyrie Dark Prince Witch
Arrows Valkyrie Mega Knight Dark Prince Witch
Arrows Valkyrie Witch Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Dark Prince Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Dark Prince Witch
Arrows Valkyrie Inferno Dragon Mega Knight
Mega Knight Valkyrie Dark Prince Witch
Valkyrie Dark Prince Mega Knight
Valkyrie Dark Prince Witch Inferno Dragon Mega Knight
Arrows Witch
Dark Prince Valkyrie Witch
Mega Knight Valkyrie Dark Prince Inferno Dragon
Mega Knight Valkyrie Dark Prince Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Dark Prince Witch
Mega Knight Arrows Valkyrie Dark Prince
Dark Prince Mega Knight Valkyrie Witch
Valkyrie Witch Mega Knight
Witch Valkyrie Dark Prince Inferno Dragon
Arrows Valkyrie Mega Knight Dark Prince Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Dark Prince Mega Knight
Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Dark Prince Witch Mega Knight
Witch Inferno Dragon
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Dark Prince Witch
Arrows Witch
Arrows
Valkyrie Dark Prince Mega Knight
Arrows
Arrows
Dark Prince Mega Knight
Witch
Witch
Dark Prince Witch Mega Knight
Inferno Dragon
Mega Knight

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