My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Goblin Demolisher Electro Dragon Cannon Cart Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Demolisher Cannon Cart Sparky
Giant Snowball
Electro Dragon
Zap
Cannon Cart Sparky
Barbarian Barrel
Elixir Golem Valkyrie Cannon Cart Sparky
The Log
Elixir Golem Goblin Demolisher Cannon Cart Sparky
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Valkyrie Goblin Demolisher Electro Dragon Cannon Cart Sparky
Fireball
Elixir Golem Electro Dragon Cannon Cart Sparky
Poison
Elixir Golem Electro Dragon Sparky
Lightning
Valkyrie Electro Dragon Cannon Cart Sparky
Rocket
Valkyrie Electro Dragon Cannon Cart Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Goblin Demolisher Electro Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Goblin Demolisher Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Valkyrie Goblin Demolisher Electro Dragon Cannon Cart Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Valkyrie Goblin Demolisher

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Elixir Golem Cannon Cart Mega Knight
Elixir Golem
Arrows Goblin Demolisher Electro Dragon Sparky
Valkyrie
Cannon Cart Goblin Demolisher Electro Dragon Sparky
Goblin Demolisher
Elixir Golem Valkyrie Cannon Cart
Electro Dragon
Elixir Golem Valkyrie Cannon Cart Sparky Mega Knight
Cannon Cart
Valkyrie Arrows Goblin Demolisher Electro Dragon
Sparky
Arrows Elixir Golem Valkyrie Electro Dragon
Mega Knight
Arrows Electro Dragon

Defense Synergies 1 8

Arrows
Mega Knight Valkyrie Cannon Cart Sparky
Elixir Golem
Valkyrie
Arrows Electro Dragon Cannon Cart Sparky
Goblin Demolisher
Cannon Cart
Electro Dragon
Valkyrie Cannon Cart
Cannon Cart
Arrows Valkyrie Goblin Demolisher Electro Dragon
Sparky
Arrows Valkyrie
Mega Knight
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Valkyrie Goblin Demolisher Electro Dragon Sparky
Sparky Valkyrie Electro Dragon Cannon Cart Mega Knight
Sparky Mega Knight Valkyrie Electro Dragon Cannon Cart
Sparky Valkyrie Electro Dragon Cannon Cart Mega Knight
Arrows Valkyrie Goblin Demolisher Sparky Mega Knight
Arrows Valkyrie Goblin Demolisher Electro Dragon Cannon Cart Mega Knight
Arrows Electro Dragon
Arrows Valkyrie Electro Dragon Cannon Cart Sparky Mega Knight
Sparky
Valkyrie Cannon Cart Sparky Mega Knight
Valkyrie Arrows Goblin Demolisher Electro Dragon Cannon Cart Mega Knight
Arrows Electro Dragon
Sparky Mega Knight Valkyrie Electro Dragon Cannon Cart
Valkyrie Sparky Mega Knight Arrows Goblin Demolisher Electro Dragon Cannon Cart
Sparky Cannon Cart Mega Knight
Sparky Mega Knight
Sparky Mega Knight Arrows Valkyrie Electro Dragon Cannon Cart
Arrows Valkyrie Mega Knight Goblin Demolisher Electro Dragon Cannon Cart
Arrows Valkyrie Goblin Demolisher Electro Dragon Cannon Cart Mega Knight
Sparky Cannon Cart
Valkyrie Goblin Demolisher Mega Knight Arrows Electro Dragon Cannon Cart Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Cannon Cart Sparky
Arrows Valkyrie Electro Dragon Cannon Cart Mega Knight
Mega Knight Valkyrie Electro Dragon Cannon Cart Sparky
Valkyrie Mega Knight Cannon Cart Sparky
Valkyrie Cannon Cart Sparky Mega Knight
Arrows Goblin Demolisher Electro Dragon
Sparky Valkyrie Cannon Cart
Mega Knight Valkyrie Cannon Cart Sparky
Electro Dragon Mega Knight Valkyrie Cannon Cart Sparky
Sparky
Mega Knight Valkyrie Electro Dragon Cannon Cart Sparky
Mega Knight Arrows Valkyrie
Cannon Cart Mega Knight Valkyrie Sparky
Valkyrie Goblin Demolisher Electro Dragon Cannon Cart Sparky Mega Knight
Electro Dragon Sparky Valkyrie Cannon Cart
Arrows Valkyrie Mega Knight Electro Dragon Cannon Cart Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Electro Dragon Sparky
Arrows Electro Dragon
Arrows Electro Dragon Cannon Cart Sparky
Cannon Cart Arrows Valkyrie Sparky
Arrows Valkyrie Goblin Demolisher Sparky Mega Knight
Arrows Electro Dragon
Arrows Goblin Demolisher Sparky
Arrows Goblin Demolisher Electro Dragon
Arrows Electro Dragon
Electro Dragon Sparky
Arrows Valkyrie Electro Dragon Cannon Cart Sparky
Arrows Electro Dragon
Cannon Cart Sparky
Arrows Electro Dragon Cannon Cart
Arrows Cannon Cart Sparky
Arrows Goblin Demolisher Electro Dragon Cannon Cart Sparky
Arrows Goblin Demolisher Electro Dragon Cannon Cart Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Goblin Demolisher Electro Dragon Sparky Mega Knight
Arrows Valkyrie Goblin Demolisher Electro Dragon Mega Knight
Sparky Mega Knight
Arrows
Sparky
Arrows Electro Dragon Cannon Cart
Arrows Goblin Demolisher Valkyrie Electro Dragon Sparky Mega Knight
Arrows Electro Dragon Sparky
Arrows Electro Dragon Sparky Mega Knight
Arrows Sparky
Arrows Electro Dragon Sparky
Electro Dragon
Sparky
Arrows Electro Dragon Sparky Mega Knight
Arrows Electro Dragon Sparky
Sparky Mega Knight
Arrows Sparky
Electro Dragon Cannon Cart
Arrows Electro Dragon
Arrows
Valkyrie Electro Dragon Cannon Cart Sparky Mega Knight
Arrows Electro Dragon
Arrows Sparky
Electro Dragon Cannon Cart Sparky Mega Knight
Electro Dragon Sparky
Electro Dragon
Electro Dragon Cannon Cart Sparky Mega Knight
Cannon Cart Sparky
Electro Dragon Sparky Mega Knight

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