My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Inferno Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Machine Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Elixir Golem Valkyrie Wizard
The Log
Elixir Golem Hog Rider
Earthquake
Elixir Golem Hog Rider
Arrows
Royal Delivery
Elixir Golem Valkyrie Hog Rider Wizard Inferno Dragon
Fireball
Elixir Golem Hog Rider Wizard Inferno Dragon
Poison
Elixir Golem Wizard
Lightning
Valkyrie Wizard Inferno Dragon Monk
Rocket
Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Inferno Dragon Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Valkyrie Hog Rider Inferno Dragon Wizard Goblin Machine Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Valkyrie Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem
Elixir Golem
Arrows Hog Rider Wizard Inferno Dragon Monk
Valkyrie
Hog Rider Wizard
Hog Rider
Arrows Valkyrie Elixir Golem Wizard
Wizard
Elixir Golem Valkyrie Hog Rider
Inferno Dragon
Elixir Golem
Goblin Machine
Monk
Elixir Golem

Defense Synergies 0 3

Arrows
Valkyrie Monk
Elixir Golem
Valkyrie
Arrows Wizard
Hog Rider
Wizard
Valkyrie
Inferno Dragon
Goblin Machine
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Inferno Dragon Valkyrie Monk
Valkyrie Inferno Dragon
Inferno Dragon Valkyrie Monk
Arrows Valkyrie Monk
Arrows Valkyrie
Inferno Dragon Arrows Wizard
Arrows Valkyrie Monk
Inferno Dragon
Valkyrie
Valkyrie Arrows Wizard
Arrows Inferno Dragon Wizard
Valkyrie Wizard
Valkyrie Wizard Arrows
Inferno Dragon
Monk Inferno Dragon
Wizard Arrows Valkyrie
Arrows Valkyrie Wizard
Arrows Valkyrie Wizard Inferno Dragon
Inferno Dragon
Valkyrie Wizard Arrows
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Arrows Valkyrie Wizard Inferno Dragon Monk
Valkyrie
Valkyrie Monk
Valkyrie Inferno Dragon
Arrows Wizard Monk
Valkyrie
Valkyrie Inferno Dragon
Valkyrie Inferno Dragon Monk
Inferno Dragon
Inferno Dragon Valkyrie
Monk Arrows Valkyrie
Valkyrie Wizard
Wizard Valkyrie
Valkyrie Inferno Dragon Monk
Arrows Valkyrie Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Monk
Arrows Monk
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Goblin Machine Monk
Arrows Wizard
Arrows Wizard
Arrows Monk Wizard
Monk Arrows Valkyrie Wizard Goblin Machine
Monk Arrows Wizard
Arrows Monk
Arrows
Arrows Wizard
Arrows Wizard
Monk Arrows
Arrows Wizard Goblin Machine Monk
Arrows Valkyrie Wizard Goblin Machine Monk
Monk
Arrows Wizard
Monk
Arrows Monk
Arrows Valkyrie Wizard Goblin Machine
Inferno Dragon
Arrows Wizard Monk
Arrows Wizard Monk
Arrows
Arrows Wizard
Wizard
Arrows Wizard
Arrows Monk
Arrows Wizard Monk
Arrows Wizard Monk
Arrows
Valkyrie Wizard
Arrows Wizard
Monk Arrows
Monk
Inferno Dragon
Wizard Monk

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