My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton Army Goblin Drill
Giant Snowball
Skeleton Army Goblin Drill Witch
Zap
Skeleton Army Goblin Drill Witch
Barbarian Barrel
Elixir Golem Valkyrie Wizard Skeleton Army Goblin Drill Witch
The Log
Elixir Golem Skeleton Army Goblin Drill Witch
Earthquake
Elixir Golem Skeleton Army Goblin Drill Witch
Arrows
Skeleton Army Goblin Drill Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Skeleton Army Goblin Drill Witch
Fireball
Elixir Golem Wizard Skeleton Army Goblin Drill Witch
Poison
Elixir Golem Wizard Skeleton Army Goblin Drill Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Skeleton Army Freeze Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Skeleton Army Valkyrie Freeze Goblin Drill Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Elixir Golem Skeleton Army Valkyrie

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Freeze Goblin Drill
Elixir Golem
Arrows Wizard Witch
Valkyrie
Wizard Witch
Wizard
Elixir Golem Valkyrie
Skeleton Army
Freeze
Arrows
Goblin Drill
Arrows
Witch
Elixir Golem Valkyrie

Defense Synergies 0 9

Arrows
Valkyrie
Elixir Golem
Valkyrie
Arrows Wizard Freeze Goblin Drill Witch
Wizard
Valkyrie Skeleton Army Freeze
Skeleton Army
Wizard Freeze Goblin Drill
Freeze
Valkyrie Wizard Skeleton Army
Goblin Drill
Valkyrie Skeleton Army
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army Valkyrie Goblin Drill Witch
Skeleton Army Witch Valkyrie Freeze Goblin Drill
Skeleton Army Witch Valkyrie Goblin Drill
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Freeze Valkyrie
Arrows Wizard Freeze Witch
Arrows Valkyrie
Witch Skeleton Army Goblin Drill
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Arrows Wizard Freeze Goblin Drill
Arrows Wizard Witch
Skeleton Army Goblin Drill Valkyrie Wizard Freeze Witch
Valkyrie Wizard Skeleton Army Arrows Freeze Goblin Drill Witch
Skeleton Army Goblin Drill
Skeleton Army Freeze Goblin Drill
Wizard Arrows Valkyrie Skeleton Army Goblin Drill Witch
Arrows Valkyrie Wizard Skeleton Army Goblin Drill Witch
Arrows Valkyrie Wizard Freeze Goblin Drill Witch
Goblin Drill
Valkyrie Wizard Skeleton Army Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Valkyrie Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Valkyrie Skeleton Army Goblin Drill Witch
Arrows Wizard Freeze Witch
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army
Freeze Valkyrie Skeleton Army Witch
Witch Skeleton Army Goblin Drill
Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie Freeze Goblin Drill
Arrows Valkyrie Wizard Freeze Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Freeze Goblin Drill
Arrows
Arrows Goblin Drill
Arrows Valkyrie Freeze
Wizard Arrows Valkyrie
Arrows Wizard Freeze Witch
Arrows Wizard Witch
Arrows Wizard Freeze
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Freeze
Arrows
Arrows Wizard Goblin Drill Witch
Arrows Wizard
Arrows Freeze
Arrows Wizard
Arrows Valkyrie Wizard Witch
Arrows Wizard
Arrows Goblin Drill
Arrows Freeze Valkyrie Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Arrows Wizard Witch
Wizard Freeze Witch
Arrows Wizard
Arrows Freeze
Arrows Wizard
Skeleton Army Freeze Witch
Arrows Wizard Witch
Freeze
Arrows
Valkyrie Wizard
Arrows Wizard
Arrows
Freeze Witch
Witch
Freeze Witch
Wizard

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