My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Wizard Witch Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Inferno Dragon
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon
Barbarian Barrel
Elixir Golem Valkyrie Wizard Witch Executioner
The Log
Elixir Golem Witch
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Wizard Witch Executioner Inferno Dragon
Fireball
Elixir Golem Wizard Witch Executioner Inferno Dragon
Poison
Elixir Golem Wizard Witch Executioner
Lightning
Valkyrie Wizard Witch Executioner Inferno Dragon
Rocket
Valkyrie Wizard Witch Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Valkyrie Inferno Dragon Wizard Witch Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Valkyrie Inferno Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elixir Golem Mega Knight
Elixir Golem
Arrows Wizard Witch Executioner Inferno Dragon
Valkyrie
Wizard Witch Executioner
Wizard
Elixir Golem Valkyrie Mega Knight
Witch
Elixir Golem Valkyrie Mega Knight
Executioner
Elixir Golem Valkyrie Mega Knight
Inferno Dragon
Mega Knight Elixir Golem
Mega Knight
Inferno Dragon Arrows Wizard Witch Executioner

Defense Synergies 1 8

Arrows
Mega Knight Valkyrie
Elixir Golem
Valkyrie
Arrows Wizard Witch Executioner
Wizard
Valkyrie Mega Knight
Witch
Valkyrie Mega Knight
Executioner
Valkyrie Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Arrows Wizard Witch Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Executioner
Inferno Dragon Valkyrie Witch Executioner Mega Knight
Witch Mega Knight Valkyrie Executioner Inferno Dragon
Witch Inferno Dragon Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Valkyrie Executioner Mega Knight
Inferno Dragon Arrows Wizard Witch Executioner
Arrows Valkyrie Mega Knight
Witch Inferno Dragon
Valkyrie Mega Knight
Valkyrie Witch Executioner Arrows Wizard Mega Knight
Arrows Executioner Inferno Dragon Wizard Witch
Mega Knight Valkyrie Wizard Witch
Valkyrie Wizard Executioner Mega Knight Arrows Witch
Inferno Dragon Mega Knight
Inferno Dragon Mega Knight
Wizard Mega Knight Arrows Valkyrie Witch Executioner
Arrows Valkyrie Mega Knight Wizard Witch Executioner
Arrows Valkyrie Wizard Witch Executioner Inferno Dragon Mega Knight
Inferno Dragon
Valkyrie Wizard Mega Knight Arrows Witch Executioner
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch
Arrows Valkyrie Wizard Executioner Inferno Dragon Mega Knight
Mega Knight Valkyrie Witch
Valkyrie Mega Knight
Valkyrie Witch Executioner Inferno Dragon Mega Knight
Arrows Wizard Executioner Witch
Valkyrie Witch
Mega Knight Valkyrie Inferno Dragon
Mega Knight Valkyrie Witch Inferno Dragon
Witch Inferno Dragon
Inferno Dragon Mega Knight Valkyrie Witch
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Wizard Witch Executioner
Wizard Valkyrie Witch Executioner Mega Knight
Witch Valkyrie Executioner Inferno Dragon
Arrows Valkyrie Executioner Mega Knight Wizard Witch Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Executioner
Arrows
Arrows Valkyrie
Wizard Executioner Arrows Valkyrie Mega Knight
Arrows Wizard Executioner Witch
Arrows Wizard Witch Executioner
Arrows Wizard Executioner
Arrows Wizard
Arrows Valkyrie Wizard
Arrows Wizard Executioner
Executioner
Arrows
Arrows
Arrows Wizard Witch Executioner
Arrows Wizard Executioner Mega Knight
Arrows
Arrows Wizard Executioner Mega Knight
Arrows Valkyrie Wizard Witch Mega Knight
Mega Knight
Arrows Wizard
Arrows
Arrows Valkyrie Wizard Witch Executioner Mega Knight
Witch Inferno Dragon
Arrows Wizard Witch Executioner
Arrows Wizard Witch Mega Knight
Arrows
Arrows Wizard Witch Executioner
Wizard Witch
Arrows Wizard Mega Knight
Arrows
Mega Knight
Arrows Wizard
Witch
Arrows Wizard Witch Executioner
Arrows
Valkyrie Wizard Executioner Mega Knight
Arrows Wizard Executioner
Arrows
Executioner Mega Knight
Witch
Witch Executioner
Witch Executioner Mega Knight
Inferno Dragon
Wizard Mega Knight

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