My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Bowler Executioner P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Elixir Golem Wizard Executioner
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Wizard Bowler Executioner P.E.K.K.A
Fireball
Elixir Golem Wizard Bowler Executioner
Poison
Elixir Golem Wizard Executioner
Lightning
Wizard Bowler Executioner
Rocket
Wizard Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Bowler Executioner P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Wizard Bowler Executioner Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Elixir Golem Wizard Bowler

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Elixir Golem Bowler Lightning Mega Knight
Elixir Golem
Lightning Arrows Wizard Bowler Executioner
Wizard
Elixir Golem P.E.K.K.A Mega Knight
Bowler
Arrows Elixir Golem Executioner Lightning
Executioner
Elixir Golem Bowler P.E.K.K.A Mega Knight
Lightning
Elixir Golem Arrows Bowler
P.E.K.K.A
Arrows Wizard Executioner
Mega Knight
Arrows Wizard Executioner

Defense Synergies 1 6

Arrows
Mega Knight Bowler Lightning P.E.K.K.A
Elixir Golem
Wizard
P.E.K.K.A Mega Knight
Bowler
Arrows
Executioner
Mega Knight
Lightning
Arrows
P.E.K.K.A
Arrows Wizard
Mega Knight
Arrows Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Wizard Executioner
P.E.K.K.A Executioner Mega Knight
Bowler P.E.K.K.A Mega Knight Executioner Lightning
P.E.K.K.A Bowler Mega Knight
Lightning Arrows Bowler P.E.K.K.A Mega Knight
Arrows Bowler Executioner Mega Knight
Lightning Arrows Wizard Executioner
Bowler Lightning Arrows P.E.K.K.A Mega Knight
P.E.K.K.A
Bowler Mega Knight
Executioner Arrows Wizard Bowler Mega Knight
Arrows Executioner Wizard
Bowler P.E.K.K.A Mega Knight Wizard Lightning
Wizard Bowler Executioner Mega Knight Arrows P.E.K.K.A
P.E.K.K.A Mega Knight
Bowler Lightning P.E.K.K.A Mega Knight
Wizard Mega Knight Arrows Bowler Executioner P.E.K.K.A
Arrows Mega Knight Wizard Bowler Executioner
Arrows Wizard Executioner Bowler Mega Knight
P.E.K.K.A
Wizard Bowler Mega Knight Arrows Executioner P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler P.E.K.K.A
Arrows Wizard Bowler Executioner Lightning Mega Knight
P.E.K.K.A Mega Knight Bowler Lightning
Bowler Lightning P.E.K.K.A Mega Knight
P.E.K.K.A Bowler Executioner Mega Knight
Arrows Wizard Executioner
P.E.K.K.A Bowler Lightning
P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight
P.E.K.K.A
P.E.K.K.A Mega Knight Bowler
Lightning P.E.K.K.A Mega Knight Arrows Bowler
Bowler Lightning P.E.K.K.A Mega Knight Wizard Executioner
Wizard Bowler Executioner Mega Knight
Bowler Executioner Lightning P.E.K.K.A
Arrows Bowler Executioner Mega Knight Wizard P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Bowler Executioner
Lightning Arrows
Lightning Arrows
Wizard Executioner Arrows Bowler Mega Knight
Arrows Wizard Executioner
Arrows Wizard Bowler Executioner
Arrows Wizard Bowler Executioner Lightning
Arrows Wizard Lightning
Lightning Bowler
Lightning Arrows Wizard Bowler
Lightning Arrows Wizard Executioner
Lightning Bowler Executioner
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard Bowler Executioner
Lightning Arrows Wizard Bowler Executioner Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Wizard Bowler Executioner Mega Knight
Lightning Arrows Wizard Bowler Mega Knight
Lightning Bowler Mega Knight
Lightning Arrows Wizard
Bowler Lightning
Lightning Arrows
Arrows Wizard Bowler Executioner Mega Knight
Arrows Wizard Bowler Executioner Lightning
Lightning Arrows Wizard Bowler Mega Knight
Lightning Arrows
Lightning Arrows Wizard Executioner
Lightning Wizard
Lightning Bowler
Lightning Arrows Wizard Mega Knight
Lightning Arrows
P.E.K.K.A Mega Knight
Arrows Wizard Bowler Lightning
Lightning
Lightning Arrows Wizard Executioner
Arrows
Lightning Wizard Bowler Executioner Mega Knight
Arrows Wizard Bowler Executioner Lightning
Lightning Arrows
Executioner P.E.K.K.A Mega Knight
Bowler Lightning
Executioner Lightning
Lightning Bowler Executioner Mega Knight
P.E.K.K.A
Lightning Wizard Bowler Mega Knight

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