My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Zap
Barbarian Barrel
Elixir Golem Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Wizard
Fireball
Elixir Golem Wizard
Poison
Elixir Golem Wizard
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log Goblin Machine Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Elixir Golem Void Wizard Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Elixir Golem

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Void Elixir Golem Mega Knight
Elixir Golem
Arrows Wizard Mirror The Log
Wizard
Elixir Golem Mega Knight
Mirror
Arrows The Log Elixir Golem
Void
Arrows
The Log
Mirror Elixir Golem Mega Knight
Goblin Machine
Mega Knight
Arrows Wizard The Log

Defense Synergies 2 6

Arrows
Mirror Mega Knight Void
Elixir Golem
Wizard
The Log Mega Knight
Mirror
Arrows The Log Mega Knight
Void
Arrows
The Log
Wizard Mirror Mega Knight
Goblin Machine
Mega Knight
Arrows Wizard Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void The Log
The Log Mega Knight
Mega Knight Void
Mega Knight
Arrows The Log Mega Knight
Arrows The Log Mega Knight
Arrows Wizard Void
Arrows Void The Log Mega Knight
Mega Knight
Arrows Wizard The Log Mega Knight
Arrows Wizard
Mega Knight Wizard The Log
Wizard Mega Knight Arrows The Log
Mega Knight
The Log Mega Knight
Wizard Mega Knight Arrows
Arrows Mega Knight Wizard The Log
Arrows Wizard The Log Mega Knight
Wizard Mega Knight Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Void
Void Arrows Wizard The Log Mega Knight
Mega Knight The Log
Mega Knight The Log
Mega Knight
Arrows Wizard
Void
Mega Knight
Void Mega Knight The Log
Mega Knight
Mega Knight Arrows Void The Log
Mega Knight Wizard
Wizard Mega Knight
The Log
Arrows Mega Knight Wizard The Log
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows The Log
Arrows Void The Log
Arrows Void The Log
Arrows Void The Log
Wizard Arrows The Log Mega Knight
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows Void The Log Wizard
Void
Void Arrows Wizard The Log
Void Arrows Wizard
Void The Log
Arrows Void
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log Mega Knight
Arrows
Void Arrows Wizard The Log Mega Knight
Arrows Wizard The Log Mega Knight
Void The Log Mega Knight
Arrows Wizard Void
Void The Log
Arrows Void The Log
Arrows The Log Wizard Mega Knight
Arrows Void The Log Wizard
Void Arrows Wizard The Log Mega Knight
Void Arrows The Log
Arrows Wizard
Wizard Void
Void
Void Arrows Wizard The Log Mega Knight
Void Arrows
Mega Knight
Arrows Wizard The Log
Void
Arrows Wizard
Arrows The Log
Void Wizard Mega Knight
Arrows The Log Wizard
Void Arrows
Mega Knight
The Log
Void
Void The Log Mega Knight

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