My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Prince
Giant Snowball
Goblin Gang Goblin Barrel Little Prince
Zap
Goblin Gang Goblin Barrel Prince Little Prince
Barbarian Barrel
Goblin Gang Goblin Barrel Electro Wizard Little Prince
The Log
Goblin Gang Goblin Barrel Prince Little Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Goblin Gang Goblin Barrel Prince Electro Wizard Little Prince
Fireball
Goblin Gang Goblin Barrel Electro Wizard Little Prince
Poison
Goblin Gang Electro Wizard Little Prince
Lightning
Prince Electro Wizard Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Little Prince Fireball Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Little Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Goblin Barrel Prince Mega Knight
Goblin Gang
Goblin Barrel Prince
Fireball
Arrows Electro Wizard Mega Knight Little Prince
Goblin Barrel
Goblin Gang Prince Arrows Mega Knight
Prince
Goblin Barrel Mega Knight Arrows Goblin Gang Electro Wizard Little Prince
Electro Wizard
Fireball Prince Mega Knight
Mega Knight
Prince Arrows Fireball Goblin Barrel Electro Wizard
Little Prince
Fireball Prince

Defense Synergies 1 11

Arrows
Mega Knight Fireball Prince Little Prince
Goblin Gang
Prince Electro Wizard
Fireball
Arrows Electro Wizard Mega Knight Little Prince
Goblin Barrel
Prince
Arrows Goblin Gang Electro Wizard
Electro Wizard
Goblin Gang Fireball Prince Mega Knight Little Prince
Mega Knight
Arrows Fireball Electro Wizard
Little Prince
Arrows Fireball Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Wizard
Goblin Gang Prince Electro Wizard Mega Knight
Goblin Gang Prince Mega Knight Electro Wizard
Prince Goblin Gang Electro Wizard Mega Knight
Arrows Fireball Prince Mega Knight
Arrows Goblin Gang Fireball Electro Wizard Mega Knight
Electro Wizard Arrows Goblin Gang Fireball Little Prince
Arrows Fireball Electro Wizard Mega Knight
Goblin Gang Prince
Goblin Gang Prince Electro Wizard Mega Knight Little Prince
Goblin Gang Electro Wizard Arrows Fireball Mega Knight
Arrows Goblin Gang Fireball Electro Wizard
Prince Mega Knight Goblin Gang Fireball Electro Wizard
Fireball Mega Knight Arrows Goblin Gang Prince Electro Wizard
Goblin Gang Prince Electro Wizard Mega Knight
Goblin Gang Fireball Prince Electro Wizard Mega Knight
Mega Knight Arrows Goblin Gang Fireball Prince Electro Wizard
Arrows Fireball Mega Knight Goblin Gang Prince Electro Wizard Little Prince
Arrows Fireball Electro Wizard Mega Knight Little Prince
Prince Electro Wizard
Goblin Gang Mega Knight Arrows Fireball Prince Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Fireball Prince Electro Wizard
Fireball Electro Wizard Arrows Goblin Gang Prince Mega Knight
Goblin Gang Mega Knight Prince Electro Wizard
Goblin Gang Prince Mega Knight Fireball Electro Wizard
Goblin Gang Prince Mega Knight
Arrows Fireball Goblin Gang Electro Wizard
Goblin Gang Prince Fireball Electro Wizard
Mega Knight Prince
Electro Wizard Mega Knight Fireball Prince
Goblin Gang
Mega Knight Prince
Mega Knight Arrows Fireball Prince Electro Wizard
Prince Mega Knight Goblin Gang Fireball
Fireball Mega Knight
Goblin Gang Electro Wizard Fireball Prince Little Prince
Arrows Mega Knight Fireball Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Prince
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Prince Electro Wizard
Arrows Fireball Prince Electro Wizard
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Arrows Fireball Prince Electro Wizard Mega Knight
Arrows Fireball Mega Knight Little Prince
Fireball Prince Mega Knight
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Mega Knight Little Prince
Arrows Fireball Electro Wizard
Fireball Arrows Prince Mega Knight
Fireball Arrows
Arrows Fireball Electro Wizard Little Prince
Electro Wizard Fireball
Fireball
Arrows Fireball Mega Knight
Arrows Fireball Electro Wizard
Prince Mega Knight
Arrows Fireball
Electro Wizard Goblin Gang Fireball Prince
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Goblin Gang Prince Electro Wizard Mega Knight
Arrows Fireball
Arrows Fireball
Prince Mega Knight
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball Prince Electro Wizard Mega Knight Little Prince
Prince
Fireball Mega Knight

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