My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Phoenix Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Goblin Demolisher Dark Prince Goblin Giant Phoenix Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Demolisher Dark Prince Phoenix
Giant Snowball
Zap
Dark Prince Goblin Giant
Barbarian Barrel
Goblin Cage Dark Prince
The Log
Goblin Cage Goblin Demolisher Dark Prince
Earthquake
Goblin Cage
Arrows
Royal Delivery
Goblin Cage Goblin Demolisher Dark Prince Mother Witch
Fireball
Goblin Cage Mother Witch
Poison
Goblin Cage Phoenix Mother Witch
Lightning
Goblin Cage Dark Prince Phoenix Mother Witch
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Goblin Demolisher Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Dark Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Goblin Cage Goblin Demolisher Dark Prince Phoenix Mother Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Goblin Cage Goblin Demolisher

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Dark Prince Goblin Giant Phoenix Mother Witch
Fireball
Arrows Goblin Giant Dark Prince
Goblin Cage
Dark Prince
Goblin Demolisher
Dark Prince
Arrows Fireball Goblin Cage Goblin Giant Mother Witch
Goblin Giant
Fireball Arrows Dark Prince Mother Witch
Phoenix
Arrows
Mother Witch
Arrows Dark Prince Goblin Giant

Defense Synergies 1 9

Arrows
Fireball Dark Prince Phoenix Mother Witch
Fireball
Goblin Giant Arrows Goblin Cage Dark Prince
Goblin Cage
Fireball Phoenix Mother Witch
Goblin Demolisher
Dark Prince
Arrows Fireball Mother Witch
Goblin Giant
Fireball
Phoenix
Arrows Goblin Cage
Mother Witch
Arrows Goblin Cage Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Goblin Giant
Goblin Cage Dark Prince Phoenix
Goblin Cage Dark Prince
Goblin Cage Dark Prince Phoenix
Arrows Fireball Goblin Cage Dark Prince
Arrows Fireball Dark Prince Mother Witch
Arrows Fireball Goblin Cage Phoenix
Arrows Fireball Goblin Cage Goblin Giant Phoenix
Goblin Cage Phoenix
Dark Prince Phoenix
Mother Witch Arrows Fireball Dark Prince Goblin Giant
Arrows Fireball Phoenix
Goblin Cage Fireball Dark Prince
Fireball Arrows Goblin Cage Dark Prince
Goblin Cage Phoenix
Fireball Goblin Cage
Arrows Fireball Goblin Cage Dark Prince
Arrows Fireball Goblin Cage Dark Prince
Arrows Goblin Cage Fireball Dark Prince Mother Witch
Goblin Cage Phoenix
Dark Prince Arrows Fireball Goblin Giant Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Goblin Cage Dark Prince
Fireball Arrows Phoenix
Goblin Cage Dark Prince Goblin Giant
Dark Prince Fireball Goblin Cage Goblin Giant Phoenix
Goblin Cage Dark Prince Goblin Giant Phoenix
Arrows Fireball Mother Witch Goblin Giant
Dark Prince Fireball Goblin Cage Goblin Giant Phoenix
Goblin Cage Dark Prince Goblin Giant Phoenix
Goblin Cage Fireball Dark Prince Phoenix
Goblin Cage Goblin Giant Phoenix
Goblin Cage Dark Prince Phoenix
Arrows Fireball Goblin Cage Dark Prince Goblin Giant Phoenix
Dark Prince Fireball Goblin Cage Goblin Giant
Fireball Goblin Cage
Phoenix Fireball Goblin Cage Dark Prince Goblin Giant
Arrows Fireball Goblin Cage Dark Prince Phoenix Mother Witch
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball Goblin Giant
Arrows Fireball Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball Mother Witch Goblin Giant
Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball Dark Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince
Arrows Fireball Mother Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Mother Witch Fireball Dark Prince
Arrows Fireball
Fireball Arrows
Fireball Arrows
Arrows Fireball Mother Witch
Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Dark Prince
Fireball Arrows
Arrows Fireball
Fireball Dark Prince
Arrows Fireball
Arrows Fireball
Dark Prince
Fireball
Fireball
Fireball Dark Prince Goblin Giant

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