My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Dark Prince P.E.K.K.A Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Ram Rider
Giant Snowball
Skeleton Dragons Ram Rider
Zap
Dark Prince Ram Rider
Barbarian Barrel
Dark Prince
The Log
Dark Prince Ram Rider
Earthquake
Arrows
Skeleton Dragons
Royal Delivery
Skeleton Dragons Dark Prince P.E.K.K.A Ram Rider
Fireball
Skeleton Dragons Ram Rider
Poison
Skeleton Dragons
Lightning
Skeleton Dragons Dark Prince Ram Rider Goblinstein
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Dragons Fireball Dark Prince Ram Rider Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Skeleton Dragons Fireball Dark Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Dark Prince Lightning Ram Rider
Skeleton Dragons
Dark Prince P.E.K.K.A Ram Rider
Fireball
Arrows Dark Prince Ram Rider
Dark Prince
Arrows Skeleton Dragons Fireball Lightning Ram Rider
Lightning
Ram Rider Arrows Dark Prince
P.E.K.K.A
Arrows Goblinstein Skeleton Dragons Ram Rider
Ram Rider
Lightning Arrows Skeleton Dragons Fireball Dark Prince P.E.K.K.A Goblinstein
Goblinstein
P.E.K.K.A Ram Rider

Defense Synergies 1 9

Arrows
Fireball Dark Prince Lightning P.E.K.K.A
Skeleton Dragons
Fireball Dark Prince P.E.K.K.A
Fireball
Arrows Skeleton Dragons Dark Prince Ram Rider
Dark Prince
Arrows Skeleton Dragons Fireball
Lightning
Arrows
P.E.K.K.A
Goblinstein Arrows Skeleton Dragons
Ram Rider
Fireball
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Skeleton Dragons Fireball Ram Rider
P.E.K.K.A Skeleton Dragons Dark Prince Ram Rider
P.E.K.K.A Ram Rider Skeleton Dragons Dark Prince Lightning
P.E.K.K.A Skeleton Dragons Dark Prince Ram Rider
Lightning Arrows Fireball Dark Prince P.E.K.K.A
Arrows Fireball Skeleton Dragons Dark Prince
Skeleton Dragons Lightning Ram Rider Arrows Fireball
Lightning Arrows Skeleton Dragons Fireball P.E.K.K.A Ram Rider
P.E.K.K.A
Dark Prince
Skeleton Dragons Arrows Fireball Dark Prince Ram Rider
Arrows Skeleton Dragons Fireball Ram Rider
P.E.K.K.A Skeleton Dragons Fireball Dark Prince Lightning Ram Rider
Fireball Arrows Skeleton Dragons Dark Prince P.E.K.K.A
P.E.K.K.A Ram Rider
Fireball Lightning P.E.K.K.A Ram Rider Goblinstein
Arrows Skeleton Dragons Fireball Dark Prince P.E.K.K.A
Arrows Fireball Skeleton Dragons Dark Prince Ram Rider
Arrows Skeleton Dragons Fireball Dark Prince Ram Rider
P.E.K.K.A Ram Rider
Skeleton Dragons Dark Prince Arrows Fireball P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Dark Prince P.E.K.K.A
Fireball Arrows Skeleton Dragons Lightning
P.E.K.K.A Dark Prince Lightning Ram Rider
Dark Prince Lightning P.E.K.K.A Fireball Ram Rider
P.E.K.K.A Dark Prince Ram Rider
Arrows Skeleton Dragons Fireball Goblinstein Ram Rider
Dark Prince P.E.K.K.A Fireball Lightning Ram Rider
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Goblinstein Skeleton Dragons Fireball Dark Prince
P.E.K.K.A Skeleton Dragons
P.E.K.K.A Dark Prince
Lightning P.E.K.K.A Arrows Fireball Dark Prince
Dark Prince Lightning P.E.K.K.A Fireball Ram Rider
Skeleton Dragons Fireball
Skeleton Dragons Fireball Dark Prince Lightning P.E.K.K.A Goblinstein
Arrows Skeleton Dragons Fireball Dark Prince P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons Ram Rider
Lightning Arrows Skeleton Dragons Fireball
Lightning Arrows Skeleton Dragons Fireball Dark Prince
Fireball Arrows Skeleton Dragons Dark Prince Goblinstein
Arrows Skeleton Dragons Fireball Goblinstein Ram Rider
Arrows Skeleton Dragons
Arrows Fireball Skeleton Dragons Lightning Ram Rider
Arrows Fireball Skeleton Dragons Lightning Ram Rider
Lightning Fireball
Lightning Arrows Skeleton Dragons Fireball Dark Prince Ram Rider
Fireball Lightning Arrows Skeleton Dragons
Lightning Skeleton Dragons Fireball
Lightning Arrows Skeleton Dragons Fireball
Lightning Arrows Skeleton Dragons Fireball
Lightning Arrows Skeleton Dragons Fireball
Lightning Arrows Skeleton Dragons Fireball
Lightning Arrows Fireball
Skeleton Dragons Lightning
Lightning Arrows Skeleton Dragons Fireball Dark Prince
Lightning Arrows Skeleton Dragons Fireball
Lightning Skeleton Dragons Fireball
Lightning Arrows Skeleton Dragons Fireball
Lightning
Lightning Arrows Skeleton Dragons Fireball
Arrows Skeleton Dragons Fireball Dark Prince Goblinstein
Arrows Fireball Skeleton Dragons Lightning Ram Rider
Fireball Lightning Arrows Skeleton Dragons Ram Rider
Fireball Lightning Arrows Skeleton Dragons
Lightning Arrows Skeleton Dragons Fireball
Lightning Skeleton Dragons Fireball Goblinstein
Lightning Fireball
Lightning Arrows Skeleton Dragons Fireball
Lightning Arrows Skeleton Dragons Fireball
P.E.K.K.A
Arrows Fireball Lightning
Lightning Fireball Dark Prince Goblinstein
Fireball Lightning Arrows Skeleton Dragons Ram Rider
Arrows Fireball
Fireball Lightning Skeleton Dragons Dark Prince
Arrows Skeleton Dragons Fireball Lightning
Lightning Arrows Fireball
Skeleton Dragons Dark Prince P.E.K.K.A
Skeleton Dragons Fireball Lightning
Skeleton Dragons Fireball Lightning
Lightning Fireball Dark Prince
P.E.K.K.A
Fireball Lightning Skeleton Dragons

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