My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton Army Balloon
Giant Snowball
Skeleton Army Baby Dragon Witch Balloon
Zap
Skeleton Army Witch Balloon
Barbarian Barrel
Skeleton Army Witch
The Log
Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Skeleton Army Baby Dragon Witch Balloon P.E.K.K.A
Fireball
Skeleton Army Baby Dragon Witch Balloon
Poison
Skeleton Army Witch Balloon
Lightning
Baby Dragon Witch Balloon
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Baby Dragon Giant Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Baby Dragon

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Balloon P.E.K.K.A
Fireball
Arrows Giant Baby Dragon
Giant
Arrows Fireball Baby Dragon Witch Balloon
Skeleton Army
Baby Dragon
Fireball Giant Witch Balloon P.E.K.K.A
Witch
Giant Baby Dragon P.E.K.K.A
Balloon
Arrows Giant Baby Dragon
P.E.K.K.A
Arrows Baby Dragon Witch

Defense Synergies 0 4

Arrows
Fireball P.E.K.K.A
Fireball
Arrows
Giant
Skeleton Army
Baby Dragon
Witch P.E.K.K.A
Witch
Baby Dragon
Balloon
P.E.K.K.A
Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Skeleton Army P.E.K.K.A Witch
Skeleton Army Witch P.E.K.K.A
Skeleton Army Witch P.E.K.K.A
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army
Skeleton Army Witch Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Skeleton Army P.E.K.K.A Fireball Witch
Fireball Skeleton Army Arrows Baby Dragon Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Fireball P.E.K.K.A
Arrows Fireball Skeleton Army Witch P.E.K.K.A
Arrows Fireball Skeleton Army Baby Dragon Witch
Arrows Baby Dragon Witch Fireball
P.E.K.K.A
Skeleton Army Arrows Fireball Baby Dragon Witch P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A
Fireball Arrows Baby Dragon
Skeleton Army P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Skeleton Army Witch
Arrows Fireball Baby Dragon Witch
Skeleton Army P.E.K.K.A Fireball Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army Baby Dragon Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Arrows Fireball
Skeleton Army P.E.K.K.A Fireball Witch
Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Fireball Baby Dragon P.E.K.K.A
Arrows Fireball Baby Dragon Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Arrows Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon Witch
Witch
Arrows Fireball Baby Dragon Witch
Fireball Arrows Baby Dragon Witch
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon Witch
Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Fireball Skeleton Army Witch
Fireball Arrows Baby Dragon Witch
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
P.E.K.K.A
Fireball Baby Dragon Witch
Fireball Witch
Fireball Baby Dragon Witch
P.E.K.K.A
Fireball

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