My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Goblin Hut Goblin Barrel
Zap
Goblin Hut Goblin Barrel Sparky
Barbarian Barrel
Goblin Hut Goblin Barrel Giant Skeleton Sparky
The Log
Goblin Hut Goblin Barrel Giant Skeleton Sparky
Earthquake
Goblin Hut Goblin Barrel
Arrows
Goblin Hut Goblin Barrel
Royal Delivery
Goblin Hut Goblin Barrel Giant Skeleton Sparky
Fireball
Goblin Hut Goblin Barrel Sparky
Poison
Goblin Hut Sparky
Lightning
Goblin Hut Sparky
Rocket
Goblin Hut Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Goblin Barrel Fireball Goblin Hut Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Goblin Barrel Fireball

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mirror Sparky Goblin Barrel Giant Skeleton Mega Knight
Fireball
Arrows Mirror Sparky Mega Knight
Goblin Hut
Mirror Goblin Barrel Giant Skeleton Mega Knight
Mirror
Arrows Fireball Goblin Barrel Goblin Hut Giant Skeleton Sparky
Goblin Barrel
Mirror Arrows Goblin Hut Giant Skeleton Sparky Mega Knight
Giant Skeleton
Arrows Goblin Hut Mirror Goblin Barrel Sparky
Sparky
Arrows Fireball Mirror Goblin Barrel Giant Skeleton
Mega Knight
Arrows Fireball Goblin Hut Goblin Barrel

Defense Synergies 3 10

Arrows
Mirror Mega Knight Fireball Goblin Hut Giant Skeleton Sparky
Fireball
Mirror Arrows Goblin Hut Mega Knight
Goblin Hut
Arrows Fireball Mirror Giant Skeleton
Mirror
Arrows Fireball Goblin Hut Sparky Mega Knight
Goblin Barrel
Giant Skeleton
Arrows Goblin Hut
Sparky
Arrows Mirror
Mega Knight
Arrows Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Sparky
Sparky Goblin Hut Mega Knight
Goblin Hut Sparky Mega Knight Giant Skeleton
Goblin Hut Sparky Mega Knight
Arrows Fireball Giant Skeleton Sparky Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Goblin Hut
Arrows Fireball Giant Skeleton Sparky Mega Knight
Sparky Goblin Hut
Giant Skeleton Sparky Mega Knight
Arrows Fireball Goblin Hut Giant Skeleton Mega Knight
Arrows Fireball Goblin Hut
Goblin Hut Sparky Mega Knight Fireball Giant Skeleton
Fireball Sparky Mega Knight Arrows Goblin Hut
Sparky Goblin Hut Mega Knight
Fireball Goblin Hut Sparky Mega Knight
Sparky Mega Knight Arrows Fireball Goblin Hut
Arrows Fireball Mega Knight Goblin Hut
Arrows Fireball Goblin Hut Giant Skeleton Mega Knight
Sparky Goblin Hut
Mega Knight Arrows Fireball Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Hut Giant Skeleton Sparky
Fireball Arrows Mega Knight
Giant Skeleton Mega Knight Goblin Hut Sparky
Giant Skeleton Mega Knight Fireball Sparky
Giant Skeleton Goblin Hut Sparky Mega Knight
Arrows Fireball Goblin Hut
Sparky Fireball Goblin Hut Giant Skeleton
Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Fireball Goblin Hut Sparky
Goblin Hut Sparky
Mega Knight Goblin Hut Giant Skeleton Sparky
Mega Knight Arrows Fireball Giant Skeleton
Giant Skeleton Mega Knight Fireball Sparky
Fireball Sparky Mega Knight
Goblin Hut Sparky Fireball Giant Skeleton
Arrows Mega Knight Fireball Goblin Hut Giant Skeleton Sparky
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton Sparky
Arrows Fireball
Arrows Fireball Goblin Hut Giant Skeleton Sparky
Arrows Fireball Giant Skeleton Sparky
Fireball Arrows Sparky Mega Knight
Arrows Fireball
Arrows Sparky
Arrows Fireball
Arrows Fireball
Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows
Fireball Goblin Hut Sparky
Arrows Fireball
Arrows Fireball Goblin Hut Sparky
Arrows Fireball Goblin Hut Sparky
Arrows Fireball Goblin Hut Sparky Mega Knight
Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky Mega Knight
Arrows Fireball Mega Knight
Fireball Giant Skeleton Sparky Mega Knight
Arrows Fireball
Sparky
Arrows Fireball
Arrows Fireball Sparky Mega Knight
Arrows Fireball Sparky
Fireball Arrows Sparky Mega Knight
Fireball Arrows Sparky
Arrows Fireball Sparky
Fireball Goblin Hut
Fireball Sparky
Arrows Fireball Sparky Mega Knight
Arrows Fireball Sparky
Giant Skeleton Sparky Mega Knight
Arrows Fireball Sparky
Fireball Goblin Hut
Fireball Arrows
Arrows Fireball
Fireball Sparky Mega Knight
Arrows Fireball
Arrows Fireball Giant Skeleton Sparky
Sparky Mega Knight
Fireball Giant Skeleton Sparky
Fireball
Fireball Giant Skeleton Sparky Mega Knight
Sparky
Fireball Sparky Mega Knight

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