My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Electro Dragon Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Electro Dragon Executioner P.E.K.K.A Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Goblin Hut Electro Dragon Ram Rider
Zap
Goblin Hut Ram Rider
Barbarian Barrel
Goblin Hut Executioner
The Log
Goblin Hut Ram Rider
Earthquake
Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Electro Dragon Executioner P.E.K.K.A Ram Rider
Fireball
Goblin Hut Electro Dragon Executioner Ram Rider
Poison
Goblin Hut Electro Dragon Executioner
Lightning
Goblin Hut Electro Dragon Executioner Ram Rider
Rocket
Goblin Hut Electro Dragon Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Electro Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Goblin Hut Electro Dragon Executioner Ram Rider P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Arrows Fireball Goblin Hut Electro Dragon

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Ram Rider Mega Knight
Fireball
Arrows Ram Rider Mega Knight
Goblin Hut
Ram Rider Mega Knight
Electro Dragon
Executioner P.E.K.K.A Mega Knight
Executioner
Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Electro Dragon Executioner Ram Rider
Ram Rider
Arrows Fireball Goblin Hut P.E.K.K.A Mega Knight
Mega Knight
Arrows Fireball Goblin Hut Electro Dragon Executioner Ram Rider

Defense Synergies 1 7

Arrows
Mega Knight Fireball Goblin Hut P.E.K.K.A
Fireball
Arrows Goblin Hut Ram Rider Mega Knight
Goblin Hut
Arrows Fireball
Electro Dragon
Executioner
Mega Knight
P.E.K.K.A
Arrows
Ram Rider
Fireball
Mega Knight
Arrows Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Hut Electro Dragon Executioner Ram Rider
P.E.K.K.A Goblin Hut Electro Dragon Executioner Ram Rider Mega Knight
Goblin Hut P.E.K.K.A Ram Rider Mega Knight Electro Dragon Executioner
Goblin Hut P.E.K.K.A Electro Dragon Ram Rider Mega Knight
Arrows Fireball P.E.K.K.A Mega Knight
Arrows Fireball Electro Dragon Executioner Mega Knight
Ram Rider Arrows Fireball Goblin Hut Electro Dragon Executioner
Arrows Fireball Electro Dragon P.E.K.K.A Ram Rider Mega Knight
P.E.K.K.A Goblin Hut
Mega Knight
Executioner Arrows Fireball Goblin Hut Electro Dragon Ram Rider Mega Knight
Arrows Executioner Fireball Goblin Hut Electro Dragon Ram Rider
Goblin Hut P.E.K.K.A Mega Knight Fireball Electro Dragon Ram Rider
Fireball Executioner Mega Knight Arrows Goblin Hut Electro Dragon P.E.K.K.A
P.E.K.K.A Goblin Hut Ram Rider Mega Knight
Fireball Goblin Hut P.E.K.K.A Ram Rider Mega Knight
Mega Knight Arrows Fireball Goblin Hut Electro Dragon Executioner P.E.K.K.A
Arrows Fireball Mega Knight Goblin Hut Electro Dragon Executioner Ram Rider
Arrows Executioner Fireball Goblin Hut Electro Dragon Ram Rider Mega Knight
P.E.K.K.A Goblin Hut Ram Rider
Mega Knight Arrows Fireball Electro Dragon Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Goblin Hut P.E.K.K.A
Fireball Arrows Electro Dragon Executioner Mega Knight
P.E.K.K.A Mega Knight Goblin Hut Electro Dragon Ram Rider
P.E.K.K.A Mega Knight Fireball Ram Rider
P.E.K.K.A Goblin Hut Executioner Ram Rider Mega Knight
Arrows Fireball Executioner Goblin Hut Electro Dragon Ram Rider
P.E.K.K.A Fireball Goblin Hut Ram Rider
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Fireball Goblin Hut
P.E.K.K.A Goblin Hut
P.E.K.K.A Mega Knight Goblin Hut Electro Dragon
P.E.K.K.A Mega Knight Arrows Fireball
P.E.K.K.A Mega Knight Fireball Executioner Ram Rider
Fireball Electro Dragon Executioner Mega Knight
Goblin Hut Electro Dragon Fireball Executioner P.E.K.K.A
Arrows Executioner Mega Knight Fireball Goblin Hut Electro Dragon P.E.K.K.A
Arrows Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Electro Dragon Executioner Ram Rider
Arrows Fireball Goblin Hut Electro Dragon
Arrows Fireball
Fireball Executioner Arrows Mega Knight
Arrows Fireball Executioner Electro Dragon Ram Rider
Arrows Executioner
Arrows Fireball Electro Dragon Executioner Ram Rider
Arrows Fireball Electro Dragon Ram Rider
Fireball Electro Dragon
Arrows Fireball Electro Dragon Ram Rider
Fireball Arrows Electro Dragon Executioner
Fireball Goblin Hut Executioner
Arrows Fireball Electro Dragon
Arrows Fireball Goblin Hut
Arrows Fireball Goblin Hut Electro Dragon Executioner
Arrows Fireball Goblin Hut Electro Dragon Executioner Mega Knight
Arrows Fireball
Arrows Fireball Electro Dragon Executioner Mega Knight
Arrows Fireball Electro Dragon Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon Executioner Mega Knight
Arrows Fireball Electro Dragon Executioner Ram Rider
Fireball Arrows Electro Dragon Ram Rider Mega Knight
Fireball Arrows
Arrows Fireball Electro Dragon Executioner
Electro Dragon Fireball Goblin Hut
Fireball
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
P.E.K.K.A Mega Knight
Arrows Fireball
Fireball Goblin Hut Electro Dragon
Fireball Arrows Electro Dragon Executioner Ram Rider
Arrows Fireball
Fireball Electro Dragon Executioner Mega Knight
Arrows Fireball Electro Dragon Executioner
Arrows Fireball
Electro Dragon Executioner P.E.K.K.A Mega Knight
Electro Dragon Fireball
Fireball Electro Dragon Executioner
Electro Dragon Fireball Executioner Mega Knight
P.E.K.K.A
Fireball Electro Dragon Mega Knight

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