My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Skeleton Army
Giant Snowball
Dart Goblin Battle Ram Guards Skeleton Army Witch
Zap
Dart Goblin Battle Ram Guards Skeleton Army Witch
Barbarian Barrel
Dart Goblin Battle Ram Guards Skeleton Army Witch
The Log
Dart Goblin Battle Ram Guards Skeleton Army Witch
Earthquake
Guards Skeleton Army Witch
Arrows
Dart Goblin Guards Skeleton Army Witch
Royal Delivery
Dart Goblin Battle Ram Guards Skeleton Army Witch P.E.K.K.A
Fireball
Dart Goblin Battle Ram Skeleton Army Witch
Poison
Dart Goblin Guards Skeleton Army Witch
Lightning
Battle Ram Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Guards Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Guards Skeleton Army Fireball Battle Ram Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Dart Goblin Guards Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Battle Ram
Dart Goblin
Battle Ram P.E.K.K.A
Fireball
Arrows Battle Ram
Battle Ram
Arrows Dart Goblin Fireball Witch P.E.K.K.A
Guards
Skeleton Army
Witch
Battle Ram P.E.K.K.A
P.E.K.K.A
Arrows Dart Goblin Battle Ram Witch

Defense Synergies 0 7

Arrows
Fireball P.E.K.K.A
Dart Goblin
Guards Skeleton Army P.E.K.K.A
Fireball
Arrows
Battle Ram
Guards
Dart Goblin Skeleton Army Witch
Skeleton Army
Dart Goblin Guards
Witch
Guards
P.E.K.K.A
Arrows Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Skeleton Army P.E.K.K.A Dart Goblin Witch
Skeleton Army Witch P.E.K.K.A Dart Goblin
Skeleton Army Witch P.E.K.K.A Dart Goblin Guards
Arrows Fireball Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Dart Goblin Guards
Dart Goblin Arrows Fireball Witch
Arrows Dart Goblin Fireball P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Guards Skeleton Army Dart Goblin
Dart Goblin Guards Skeleton Army Witch Arrows Fireball
Arrows Dart Goblin Fireball Witch
Skeleton Army P.E.K.K.A Fireball Guards Witch
Fireball Skeleton Army Arrows Dart Goblin Guards Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Fireball P.E.K.K.A
Arrows Fireball Skeleton Army Witch P.E.K.K.A
Arrows Fireball Dart Goblin Guards Skeleton Army Witch
Arrows Witch Dart Goblin Fireball Guards
P.E.K.K.A Dart Goblin
Skeleton Army Arrows Dart Goblin Fireball Guards Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Fireball Witch P.E.K.K.A
Fireball Arrows
Guards Skeleton Army P.E.K.K.A Witch
Guards Skeleton Army P.E.K.K.A Fireball
P.E.K.K.A Guards Skeleton Army Witch
Arrows Fireball Dart Goblin Witch
Guards Skeleton Army P.E.K.K.A Dart Goblin Fireball Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Fireball Skeleton Army Witch
Witch P.E.K.K.A Dart Goblin Guards Skeleton Army
P.E.K.K.A Dart Goblin Guards Witch
Skeleton Army P.E.K.K.A Arrows Fireball Guards
Skeleton Army P.E.K.K.A Fireball Guards Witch
Dart Goblin Fireball Skeleton Army Witch
Guards Skeleton Army Witch Dart Goblin Fireball P.E.K.K.A
Arrows Dart Goblin Fireball Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Guards
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Guards
Fireball Arrows
Arrows Fireball Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Fireball Guards
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch
Arrows Dart Goblin Fireball
Arrows Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch
Witch
Arrows Fireball Dart Goblin Witch
Fireball Arrows Witch
Fireball Arrows Dart Goblin
Arrows Dart Goblin Fireball Witch
Dart Goblin Fireball Guards Witch
Fireball
Arrows Dart Goblin Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Dart Goblin Fireball Guards Skeleton Army Witch
Fireball Arrows Dart Goblin Witch
Arrows Fireball
Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin P.E.K.K.A
Dart Goblin Fireball Guards Witch
Dart Goblin Fireball Witch
Dart Goblin Fireball Witch
P.E.K.K.A
Fireball Dart Goblin

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