My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Balloon Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Prince
Giant Snowball
Hog Rider Balloon Lumberjack
Zap
Inferno Tower Balloon Prince
Barbarian Barrel
Inferno Tower Lumberjack
The Log
Hog Rider Prince Lumberjack
Earthquake
Hog Rider Inferno Tower
Arrows
Royal Delivery
Hog Rider Balloon Prince Lumberjack
Fireball
Hog Rider Inferno Tower Balloon Lumberjack
Poison
Inferno Tower Balloon
Lightning
Inferno Tower Balloon Prince Lumberjack
Rocket
Hog Rider Inferno Tower Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rocket Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Hog Rider Lumberjack Inferno Tower Balloon Prince Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Hog Rider Lumberjack

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Balloon Prince Lumberjack
Fireball
Arrows Hog Rider
Hog Rider
Arrows Fireball Rocket Balloon Prince Lumberjack
Inferno Tower
Rocket
Hog Rider
Balloon
Arrows Lumberjack Hog Rider
Prince
Arrows Hog Rider Lumberjack
Lumberjack
Balloon Arrows Hog Rider Prince

Defense Synergies 0 8

Arrows
Fireball Inferno Tower Prince Lumberjack
Fireball
Arrows Inferno Tower Lumberjack
Hog Rider
Inferno Tower
Arrows Fireball Prince Lumberjack
Rocket
Balloon
Prince
Arrows Inferno Tower
Lumberjack
Arrows Fireball Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower
Inferno Tower Lumberjack Prince
Inferno Tower Rocket Prince Lumberjack
Inferno Tower Prince Lumberjack
Arrows Fireball Rocket Prince Lumberjack
Arrows Fireball Lumberjack
Inferno Tower Rocket Arrows Fireball
Rocket Arrows Fireball Inferno Tower
Inferno Tower Prince Lumberjack
Inferno Tower Prince Lumberjack
Arrows Fireball Lumberjack
Arrows Inferno Tower Fireball
Inferno Tower Prince Lumberjack Fireball Rocket
Fireball Rocket Arrows Prince Lumberjack
Inferno Tower Prince Lumberjack
Inferno Tower Rocket Fireball Prince Lumberjack
Arrows Fireball Inferno Tower Prince Lumberjack
Arrows Fireball Prince Lumberjack
Arrows Fireball Lumberjack
Inferno Tower Prince Lumberjack
Arrows Fireball Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Inferno Tower Prince
Fireball Arrows Rocket Prince Lumberjack
Lumberjack Inferno Tower Rocket Prince
Rocket Prince Lumberjack Fireball Inferno Tower
Inferno Tower Prince Lumberjack
Arrows Fireball Rocket
Rocket Prince Fireball Inferno Tower Lumberjack
Inferno Tower Prince Lumberjack
Rocket Fireball Inferno Tower Prince
Inferno Tower
Inferno Tower Prince Lumberjack
Rocket Arrows Fireball Prince
Rocket Prince Fireball Inferno Tower Lumberjack
Fireball
Inferno Tower Fireball Rocket Prince Lumberjack
Arrows Fireball Inferno Tower
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Rocket
Arrows Fireball
Rocket Arrows Fireball
Arrows Fireball Rocket Prince
Fireball Rocket Arrows
Arrows Fireball Rocket
Arrows
Arrows Fireball
Arrows Fireball
Rocket Fireball Prince Lumberjack
Rocket Arrows Fireball Prince
Fireball Arrows Rocket
Rocket Fireball
Arrows Fireball Rocket
Arrows Fireball Prince
Rocket Arrows Fireball
Arrows Fireball Rocket
Arrows Fireball Rocket
Rocket
Rocket Arrows Fireball Prince
Rocket Arrows Fireball
Rocket Fireball Prince
Rocket Arrows Fireball
Rocket Prince
Rocket Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Prince
Fireball Rocket Arrows
Arrows Fireball
Rocket Fireball
Fireball
Arrows Fireball Rocket
Rocket Arrows Fireball
Prince
Rocket Arrows Fireball
Fireball Rocket Prince
Fireball Rocket Arrows
Arrows Fireball
Fireball Rocket Prince Lumberjack
Arrows Fireball
Rocket Arrows Fireball
Prince
Fireball Rocket
Fireball Rocket
Fireball Rocket Prince
Prince
Fireball Rocket

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