My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Goblin Barrel Skeleton Army
Giant Snowball
Royal Hogs Goblin Barrel Skeleton Army Baby Dragon
Zap
Royal Hogs Goblin Barrel Skeleton Army
Barbarian Barrel
Bomb Tower Royal Hogs Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Royal Hogs Goblin Barrel Skeleton Army
Earthquake
Bomb Tower Royal Hogs Goblin Barrel Skeleton Army
Arrows
Royal Hogs Goblin Barrel Skeleton Army
Royal Delivery
Mini P.E.K.K.A Royal Hogs Goblin Barrel Skeleton Army Baby Dragon
Fireball
Bomb Tower Royal Hogs Goblin Barrel Skeleton Army Baby Dragon
Poison
Bomb Tower Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Bomb Tower Baby Dragon
Rocket
Bomb Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Bomb Tower Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Skeleton Army Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Royal Hogs Mini P.E.K.K.A Goblin Barrel
Fireball
Arrows Royal Hogs Baby Dragon
Mini P.E.K.K.A
Arrows Royal Hogs Baby Dragon
Bomb Tower
Royal Hogs
Arrows Fireball Mini P.E.K.K.A Goblin Barrel
Goblin Barrel
Arrows Royal Hogs Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Fireball Mini P.E.K.K.A Goblin Barrel

Defense Synergies 0 10

Arrows
Fireball Mini P.E.K.K.A Bomb Tower
Fireball
Arrows Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Arrows Fireball Bomb Tower Skeleton Army Baby Dragon
Bomb Tower
Arrows Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon
Royal Hogs
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Bomb Tower
Baby Dragon
Mini P.E.K.K.A Bomb Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Mini P.E.K.K.A Bomb Tower Skeleton Army
Mini P.E.K.K.A Bomb Tower Skeleton Army
Mini P.E.K.K.A Bomb Tower Skeleton Army
Arrows Fireball Mini P.E.K.K.A Bomb Tower Skeleton Army
Arrows Fireball Skeleton Army Bomb Tower Baby Dragon
Arrows Fireball Bomb Tower Baby Dragon
Arrows Fireball Bomb Tower Baby Dragon
Mini P.E.K.K.A Bomb Tower Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Arrows Fireball Bomb Tower Baby Dragon
Arrows Fireball Baby Dragon
Mini P.E.K.K.A Bomb Tower Skeleton Army Fireball
Fireball Bomb Tower Skeleton Army Arrows Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A Skeleton Army Bomb Tower
Bomb Tower Skeleton Army Fireball Mini P.E.K.K.A
Bomb Tower Arrows Fireball Mini P.E.K.K.A Skeleton Army
Arrows Fireball Bomb Tower Skeleton Army Baby Dragon
Arrows Bomb Tower Baby Dragon Fireball
Mini P.E.K.K.A Bomb Tower
Skeleton Army Arrows Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball
Fireball Arrows Mini P.E.K.K.A Bomb Tower Baby Dragon
Skeleton Army Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Arrows Fireball Bomb Tower Baby Dragon
Mini P.E.K.K.A Skeleton Army Fireball Bomb Tower
Mini P.E.K.K.A Bomb Tower Skeleton Army
Fireball Mini P.E.K.K.A Bomb Tower Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A Bomb Tower
Skeleton Army Arrows Fireball
Mini P.E.K.K.A Skeleton Army Fireball Bomb Tower
Fireball Bomb Tower Skeleton Army Baby Dragon
Skeleton Army Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon
Arrows Fireball Mini P.E.K.K.A Bomb Tower Baby Dragon
Arrows Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows Baby Dragon
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Skeleton Army
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Mini P.E.K.K.A Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball

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