My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

4 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Skeleton P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Zap
Barbarian Barrel
Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Giant Skeleton
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Mini P.E.K.K.A Electro Wizard Giant Skeleton Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Mini P.E.K.K.A

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A Giant Skeleton Lightning
Fireball
Arrows The Log Electro Wizard
Mini P.E.K.K.A
Arrows Giant Skeleton Lightning The Log Electro Wizard
Giant Skeleton
Arrows Mini P.E.K.K.A Lightning The Log Electro Wizard
Lightning
Arrows Mini P.E.K.K.A Giant Skeleton
P.E.K.K.A
Arrows Electro Wizard The Log
The Log
Fireball Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball Mini P.E.K.K.A Giant Skeleton

Defense Synergies 4 12

Arrows
Fireball Mini P.E.K.K.A Giant Skeleton Lightning P.E.K.K.A
Fireball
The Log Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Arrows Fireball
Giant Skeleton
Arrows The Log Electro Wizard
Lightning
Arrows The Log
P.E.K.K.A
The Log Arrows Electro Wizard
The Log
Fireball Mini P.E.K.K.A P.E.K.K.A Giant Skeleton Lightning Electro Wizard
Electro Wizard
Mini P.E.K.K.A Fireball Giant Skeleton P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Fireball The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Giant Skeleton Lightning Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Lightning Arrows Fireball Mini P.E.K.K.A Giant Skeleton P.E.K.K.A The Log
Arrows Fireball The Log Electro Wizard
Lightning Electro Wizard Arrows Fireball
Lightning Arrows Fireball Giant Skeleton P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Arrows Fireball Giant Skeleton The Log
Arrows Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Giant Skeleton Lightning The Log Electro Wizard
Fireball Arrows Mini P.E.K.K.A P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Lightning P.E.K.K.A The Log Electro Wizard
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Fireball The Log Electro Wizard
Arrows The Log Fireball Giant Skeleton Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Arrows Fireball Mini P.E.K.K.A Giant Skeleton P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Fireball Giant Skeleton P.E.K.K.A Electro Wizard
Fireball Electro Wizard Arrows Mini P.E.K.K.A Lightning The Log
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lightning P.E.K.K.A Fireball The Log Electro Wizard
Giant Skeleton P.E.K.K.A Mini P.E.K.K.A
Arrows Fireball Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Fireball Giant Skeleton Lightning Electro Wizard
Mini P.E.K.K.A Giant Skeleton P.E.K.K.A
Giant Skeleton Lightning P.E.K.K.A Electro Wizard Fireball Mini P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Giant Skeleton
Lightning P.E.K.K.A Arrows Fireball Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lightning P.E.K.K.A Fireball
Fireball
Electro Wizard Fireball Mini P.E.K.K.A Giant Skeleton Lightning P.E.K.K.A The Log
Arrows Fireball Mini P.E.K.K.A Giant Skeleton P.E.K.K.A The Log Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Arrows Giant Skeleton The Log
Arrows Fireball The Log Electro Wizard
Lightning Arrows Fireball Giant Skeleton The Log
Lightning Arrows Fireball Giant Skeleton The Log
Fireball Arrows The Log
Arrows Fireball
Arrows The Log
Arrows Fireball The Log Lightning
Arrows Fireball The Log Lightning
Lightning Fireball Mini P.E.K.K.A Electro Wizard
Lightning Arrows Fireball The Log Electro Wizard
Fireball Lightning Arrows
Lightning Fireball The Log
Lightning Arrows Fireball
Lightning Arrows Fireball The Log
Lightning Arrows Fireball The Log
Lightning Arrows Fireball The Log
Lightning Arrows Fireball
Mini P.E.K.K.A Lightning
Lightning Arrows Fireball Mini P.E.K.K.A The Log Electro Wizard
Lightning Arrows Fireball The Log
Lightning Fireball Giant Skeleton The Log
Lightning Arrows Fireball
Lightning The Log
Lightning Arrows Fireball The Log
Arrows The Log Fireball
Arrows Fireball The Log Lightning Electro Wizard
Fireball Lightning Arrows The Log
Fireball Lightning Arrows The Log
Lightning Arrows Fireball Electro Wizard
Lightning Electro Wizard Fireball
Lightning Fireball Mini P.E.K.K.A
Lightning Arrows Fireball The Log
Lightning Arrows Fireball Electro Wizard
P.E.K.K.A Giant Skeleton
Arrows Fireball Lightning The Log
Lightning Electro Wizard Fireball
Fireball Lightning Arrows Electro Wizard
Arrows The Log Fireball
Fireball Lightning Mini P.E.K.K.A Electro Wizard
Arrows The Log Fireball Lightning
Lightning Arrows Fireball Giant Skeleton
P.E.K.K.A
Fireball Giant Skeleton Lightning The Log Electro Wizard
Fireball Lightning Electro Wizard
Lightning Fireball Giant Skeleton The Log Electro Wizard
P.E.K.K.A
Fireball Lightning

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