My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton King
Giant Snowball
Hog Rider Witch Electro Dragon Skeleton King
Zap
Witch Skeleton King
Barbarian Barrel
Witch Skeleton King
The Log
Mini P.E.K.K.A Hog Rider Witch Skeleton King
Earthquake
Hog Rider Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Hog Rider Witch Electro Dragon Skeleton King
Fireball
Hog Rider Witch Electro Dragon Skeleton King
Poison
Witch Electro Dragon Skeleton King
Lightning
Mini P.E.K.K.A Witch Electro Dragon Skeleton King
Rocket
Hog Rider Witch Electro Dragon Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Hog Rider Skeleton King Witch Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Mega Knight
Fireball
Arrows Hog Rider Mega Knight Skeleton King
Mini P.E.K.K.A
Arrows Hog Rider Mega Knight
Hog Rider
Arrows Fireball Mini P.E.K.K.A Witch Mega Knight
Witch
Hog Rider Mega Knight Skeleton King
Electro Dragon
Mega Knight
Mega Knight
Arrows Fireball Mini P.E.K.K.A Hog Rider Witch Electro Dragon
Skeleton King
Fireball Witch

Defense Synergies 1 8

Arrows
Mega Knight Fireball Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Arrows Fireball Witch Electro Dragon
Hog Rider
Witch
Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Mini P.E.K.K.A Witch
Mega Knight
Arrows Fireball Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Mini P.E.K.K.A Witch Electro Dragon Mega Knight
Mini P.E.K.K.A Witch Mega Knight Electro Dragon
Mini P.E.K.K.A Witch Electro Dragon Mega Knight Skeleton King
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Witch Electro Dragon
Arrows Fireball Electro Dragon Mega Knight
Mini P.E.K.K.A Witch Skeleton King
Mini P.E.K.K.A Mega Knight
Witch Arrows Fireball Electro Dragon Mega Knight Skeleton King
Arrows Fireball Witch Electro Dragon
Mini P.E.K.K.A Mega Knight Fireball Witch Electro Dragon
Fireball Mega Knight Arrows Mini P.E.K.K.A Witch Electro Dragon Skeleton King
Mini P.E.K.K.A Mega Knight Skeleton King
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Fireball Mini P.E.K.K.A Witch Electro Dragon
Arrows Fireball Mega Knight Witch Electro Dragon
Arrows Witch Fireball Electro Dragon Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Fireball Mini P.E.K.K.A Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Arrows Mini P.E.K.K.A Electro Dragon Mega Knight
Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mini P.E.K.K.A Mega Knight Fireball
Mini P.E.K.K.A Witch Mega Knight
Arrows Fireball Witch Electro Dragon
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A Mega Knight
Electro Dragon Mega Knight Fireball Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch Electro Dragon
Mega Knight Arrows Fireball
Mini P.E.K.K.A Mega Knight Fireball Witch Skeleton King
Fireball Witch Electro Dragon Mega Knight
Witch Electro Dragon Fireball Mini P.E.K.K.A Skeleton King
Arrows Mega Knight Fireball Mini P.E.K.K.A Witch Electro Dragon Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Witch Electro Dragon
Arrows Witch
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
Fireball Mini P.E.K.K.A Electro Dragon
Arrows Fireball Electro Dragon
Fireball Arrows Electro Dragon
Fireball
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Witch Electro Dragon
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Fireball Witch Electro Dragon Mega Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Witch Electro Dragon Mega Knight
Witch
Arrows Fireball Witch Electro Dragon
Fireball Arrows Witch Electro Dragon Mega Knight
Fireball Arrows
Arrows Fireball Witch Electro Dragon
Electro Dragon Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Electro Dragon Mega Knight
Arrows Fireball Electro Dragon
Mega Knight
Arrows Fireball
Fireball Witch Electro Dragon
Fireball Arrows Witch Electro Dragon
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Dragon Mega Knight
Arrows Fireball Electro Dragon Skeleton King
Arrows Fireball
Electro Dragon Mega Knight
Electro Dragon Fireball Witch Skeleton King
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch Mega Knight

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