My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Musketeer Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Musketeer Goblin Cage Wizard Skeleton Army
The Log
Mini P.E.K.K.A Musketeer Goblin Cage Skeleton Army
Earthquake
Goblin Cage Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Musketeer Goblin Cage Wizard Skeleton Army P.E.K.K.A
Fireball
Musketeer Goblin Cage Wizard Skeleton Army
Poison
Musketeer Goblin Cage Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Musketeer Goblin Cage Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Mini P.E.K.K.A Musketeer Goblin Cage Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A
Fireball
Arrows
Mini P.E.K.K.A
Arrows Musketeer Wizard
Musketeer
Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Goblin Cage
Musketeer
Wizard
Mini P.E.K.K.A P.E.K.K.A
Skeleton Army
P.E.K.K.A
Arrows Musketeer Wizard

Defense Synergies 0 16

Arrows
Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A
Arrows Fireball Musketeer Wizard Skeleton Army
Musketeer
Fireball Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Goblin Cage
Fireball Musketeer Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Skeleton Army
Mini P.E.K.K.A Musketeer Goblin Cage Wizard
P.E.K.K.A
Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Goblin Cage Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A Musketeer
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A Musketeer
Arrows Fireball Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A
Arrows Fireball Skeleton Army Musketeer
Musketeer Arrows Fireball Goblin Cage Wizard
Arrows Fireball Musketeer Goblin Cage P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Musketeer Goblin Cage Skeleton Army
Skeleton Army Mini P.E.K.K.A Musketeer
Skeleton Army Arrows Fireball Musketeer Wizard
Arrows Musketeer Fireball Wizard
Mini P.E.K.K.A Goblin Cage Skeleton Army P.E.K.K.A Fireball Musketeer Wizard
Fireball Wizard Skeleton Army Arrows Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Goblin Cage
Skeleton Army Fireball Mini P.E.K.K.A Goblin Cage P.E.K.K.A
Wizard Arrows Fireball Mini P.E.K.K.A Musketeer Goblin Cage Skeleton Army P.E.K.K.A
Arrows Fireball Goblin Cage Musketeer Wizard Skeleton Army
Arrows Goblin Cage Wizard Fireball Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer Goblin Cage
Wizard Skeleton Army Arrows Fireball Mini P.E.K.K.A Musketeer P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Fireball Goblin Cage P.E.K.K.A
Fireball Arrows Mini P.E.K.K.A Musketeer Wizard
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Musketeer Goblin Cage
P.E.K.K.A Mini P.E.K.K.A Musketeer Goblin Cage Skeleton Army
Arrows Fireball Wizard Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Musketeer Goblin Cage
Mini P.E.K.K.A P.E.K.K.A Goblin Cage Skeleton Army
Goblin Cage P.E.K.K.A Fireball Mini P.E.K.K.A Skeleton Army
P.E.K.K.A Musketeer Goblin Cage Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Musketeer Goblin Cage
Skeleton Army P.E.K.K.A Arrows Fireball Goblin Cage
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Fireball Goblin Cage Wizard
Wizard Fireball Musketeer Goblin Cage Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A Musketeer Goblin Cage P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Goblin Cage Wizard P.E.K.K.A
Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Wizard Arrows
Arrows Fireball Wizard Musketeer
Arrows Musketeer Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Wizard
Arrows Fireball Wizard
Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Wizard
Arrows Fireball Musketeer Wizard
Fireball Arrows Musketeer Wizard
Fireball Arrows Musketeer
Arrows Fireball Musketeer Wizard
Fireball Musketeer Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Fireball Musketeer Skeleton Army
Fireball Arrows Musketeer Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Musketeer P.E.K.K.A
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball Wizard

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