My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Guards
Giant Snowball
Musketeer Hog Rider Goblin Barrel Guards Witch
Zap
Goblin Barrel Guards Witch
Barbarian Barrel
Musketeer Goblin Barrel Guards Witch
The Log
Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel Guards Witch
Earthquake
Hog Rider Goblin Barrel Guards Witch
Arrows
Goblin Barrel Guards Witch
Royal Delivery
Mini P.E.K.K.A Musketeer Hog Rider Goblin Barrel Guards Witch
Fireball
Musketeer Hog Rider Goblin Barrel Witch
Poison
Musketeer Guards Witch
Lightning
Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Barrel Guards Fireball Mini P.E.K.K.A Musketeer Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Goblin Barrel Guards Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Goblin Barrel
Fireball
Arrows Hog Rider
Mini P.E.K.K.A
Arrows Musketeer Hog Rider
Musketeer
Hog Rider Mini P.E.K.K.A
Hog Rider
Arrows Fireball Musketeer Mini P.E.K.K.A Goblin Barrel Guards Witch
Goblin Barrel
Arrows Hog Rider Guards
Guards
Hog Rider Goblin Barrel
Witch
Hog Rider

Defense Synergies 1 8

Arrows
Fireball Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A
Arrows Fireball Musketeer Guards Witch
Musketeer
Guards Fireball Mini P.E.K.K.A
Hog Rider
Goblin Barrel
Guards
Musketeer Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer
Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Witch Musketeer
Mini P.E.K.K.A Witch Musketeer Guards
Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer Guards
Musketeer Arrows Fireball Witch
Arrows Fireball Musketeer
Mini P.E.K.K.A Witch Musketeer
Guards Mini P.E.K.K.A Musketeer
Guards Witch Arrows Fireball Musketeer
Arrows Musketeer Fireball Witch
Mini P.E.K.K.A Fireball Musketeer Guards Witch
Fireball Arrows Mini P.E.K.K.A Guards Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer Witch
Arrows Fireball Musketeer Guards Witch
Arrows Witch Fireball Musketeer Guards
Mini P.E.K.K.A Musketeer
Arrows Fireball Mini P.E.K.K.A Musketeer Guards Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Fireball Witch
Fireball Arrows Mini P.E.K.K.A Musketeer
Guards Mini P.E.K.K.A Musketeer Witch
Mini P.E.K.K.A Guards Fireball Musketeer
Mini P.E.K.K.A Musketeer Guards Witch
Arrows Fireball Musketeer Witch
Mini P.E.K.K.A Guards Fireball Musketeer Witch
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Witch Musketeer Guards
Mini P.E.K.K.A Musketeer Guards Witch
Arrows Fireball Guards
Mini P.E.K.K.A Fireball Guards Witch
Fireball Musketeer Witch
Guards Witch Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Mini P.E.K.K.A Musketeer Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer Guards
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer Guards
Fireball Arrows
Arrows Fireball Musketeer Witch
Arrows Musketeer Witch
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer Guards
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Witch
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Witch
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Witch
Witch
Arrows Fireball Musketeer Witch
Fireball Arrows Musketeer Witch
Fireball Arrows Musketeer
Arrows Fireball Musketeer Witch
Fireball Musketeer Guards Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer Guards Witch
Fireball Arrows Musketeer Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer Guards Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball

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