My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Wizard Prince Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram
Zap
Battle Ram Prince
Barbarian Barrel
Valkyrie Battle Ram Wizard
The Log
Mini P.E.K.K.A Battle Ram Prince
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Prince
Fireball
Battle Ram Wizard
Poison
Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard Prince Goblinstein
Rocket
Valkyrie Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Battle Ram Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Valkyrie Battle Ram Wizard Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Mini P.E.K.K.A Battle Ram Prince
Fireball
Arrows Battle Ram
Mini P.E.K.K.A
Arrows Valkyrie Wizard
Valkyrie
Prince Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Arrows Fireball Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie Prince
Prince
Valkyrie Arrows Wizard
Goblinstein

Defense Synergies 0 11

Arrows
Fireball Mini P.E.K.K.A Valkyrie Prince
Fireball
Arrows Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Arrows Fireball Valkyrie Wizard
Valkyrie
Arrows Fireball Mini P.E.K.K.A Wizard Prince
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie Prince
Prince
Arrows Valkyrie Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Prince Valkyrie
Mini P.E.K.K.A Prince Valkyrie
Arrows Fireball Mini P.E.K.K.A Valkyrie Prince
Arrows Fireball Valkyrie
Arrows Fireball Wizard
Arrows Fireball Valkyrie
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Valkyrie Prince
Valkyrie Arrows Fireball Wizard
Arrows Fireball Wizard
Mini P.E.K.K.A Prince Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Arrows Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince
Fireball Mini P.E.K.K.A Prince
Wizard Arrows Fireball Mini P.E.K.K.A Valkyrie Prince
Arrows Fireball Valkyrie Wizard Prince
Arrows Valkyrie Wizard Fireball
Mini P.E.K.K.A Prince
Valkyrie Wizard Arrows Fireball Mini P.E.K.K.A Prince
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Fireball Prince
Fireball Arrows Mini P.E.K.K.A Valkyrie Wizard Prince
Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince Fireball
Mini P.E.K.K.A Valkyrie Prince
Arrows Fireball Wizard
Mini P.E.K.K.A Prince Fireball Valkyrie
Mini P.E.K.K.A Valkyrie Prince
Fireball Mini P.E.K.K.A Valkyrie Prince
Mini P.E.K.K.A Valkyrie Prince
Arrows Fireball Valkyrie Prince
Mini P.E.K.K.A Prince Fireball Valkyrie Wizard
Wizard Fireball Valkyrie
Fireball Mini P.E.K.K.A Valkyrie Prince
Arrows Valkyrie Fireball Mini P.E.K.K.A Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie Prince
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Prince
Arrows Fireball Valkyrie Wizard Prince
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard Prince
Arrows Fireball Valkyrie Wizard
Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard Prince
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Prince
Arrows Fireball Wizard
Fireball Prince
Fireball Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Valkyrie Wizard Prince
Arrows Fireball Wizard
Arrows Fireball
Prince
Fireball
Fireball
Fireball Prince
Prince
Fireball Wizard

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