My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Golem Mother Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch
Zap
Witch
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Mother Witch
Fireball
Witch Mother Witch
Poison
Witch Mother Witch
Lightning
Mini P.E.K.K.A Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Golem Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Mother Witch Golden Knight Witch Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Mother Witch

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem Mini P.E.K.K.A Mother Witch Mega Knight
Fireball
Arrows Golem Mega Knight Golden Knight
Mini P.E.K.K.A
Arrows Golem Mega Knight
Witch
Golem Mega Knight
Golem
Arrows Fireball Mini P.E.K.K.A Witch Mother Witch Golden Knight
Mother Witch
Arrows Golem Mega Knight
Mega Knight
Arrows Fireball Mini P.E.K.K.A Witch Mother Witch
Golden Knight
Fireball Golem

Defense Synergies 1 12

Arrows
Mega Knight Fireball Mini P.E.K.K.A Mother Witch Golden Knight
Fireball
Arrows Mini P.E.K.K.A Mega Knight Golden Knight
Mini P.E.K.K.A
Arrows Fireball Witch Mother Witch
Witch
Mini P.E.K.K.A Mega Knight
Golem
Mother Witch
Arrows Mini P.E.K.K.A Mega Knight Golden Knight
Mega Knight
Arrows Fireball Witch Mother Witch
Golden Knight
Arrows Fireball Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Golden Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Mother Witch Mega Knight
Arrows Fireball Witch
Arrows Fireball Mega Knight Golden Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Witch Mother Witch Arrows Fireball Mega Knight
Arrows Fireball Witch
Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Mega Knight Arrows Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Arrows Fireball Mini P.E.K.K.A Witch
Arrows Fireball Mega Knight Witch Golden Knight
Arrows Witch Fireball Mother Witch Mega Knight
Mini P.E.K.K.A
Mega Knight Arrows Fireball Mini P.E.K.K.A Witch Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Mega Knight Fireball
Mini P.E.K.K.A Witch Mega Knight
Arrows Fireball Mother Witch Witch
Mini P.E.K.K.A Fireball Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Fireball Mini P.E.K.K.A Witch
Witch
Mega Knight Mini P.E.K.K.A Witch Golden Knight
Mega Knight Arrows Fireball
Mini P.E.K.K.A Mega Knight Fireball Witch Golden Knight
Fireball Witch Mega Knight
Witch Fireball Mini P.E.K.K.A Golden Knight
Arrows Mega Knight Fireball Mini P.E.K.K.A Witch Mother Witch Golden Knight
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Golden Knight
Arrows Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Mother Witch Witch
Arrows Witch
Arrows Fireball
Arrows Fireball Golden Knight
Fireball Mini P.E.K.K.A
Arrows Fireball Golden Knight
Fireball Arrows
Fireball Golden Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Golden Knight
Arrows Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Witch Mother Witch Mega Knight Golden Knight
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Mother Witch Fireball Witch Mega Knight
Witch
Arrows Fireball Witch Golden Knight
Fireball Arrows Witch Mega Knight Golden Knight
Fireball Arrows Golden Knight
Arrows Fireball Witch Mother Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Witch
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball Witch Golden Knight
Fireball Witch
Fireball Witch Mega Knight Golden Knight
Fireball Mega Knight

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