My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Dragon P.E.K.K.A Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Witch Electro Dragon Lumberjack Ram Rider
Zap
Witch Ram Rider
Barbarian Barrel
Witch Lumberjack
The Log
Mini P.E.K.K.A Witch Lumberjack Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Electro Dragon P.E.K.K.A Lumberjack Ram Rider
Fireball
Witch Electro Dragon Lumberjack Ram Rider
Poison
Witch Electro Dragon
Lightning
Mini P.E.K.K.A Witch Electro Dragon Lumberjack Ram Rider
Rocket
Witch Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Lumberjack Witch Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Lumberjack

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Mini P.E.K.K.A Lumberjack Ram Rider
Fireball
Arrows Ram Rider
Mini P.E.K.K.A
Arrows Lumberjack Ram Rider
Witch
P.E.K.K.A Lumberjack Ram Rider
Electro Dragon
P.E.K.K.A
P.E.K.K.A
Arrows Witch Electro Dragon Lumberjack Ram Rider
Lumberjack
Arrows Mini P.E.K.K.A Witch P.E.K.K.A Ram Rider
Ram Rider
Arrows Fireball Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack

Defense Synergies 0 14

Arrows
Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Fireball
Arrows Mini P.E.K.K.A Lumberjack Ram Rider
Mini P.E.K.K.A
Arrows Fireball Witch Electro Dragon Ram Rider
Witch
Mini P.E.K.K.A Electro Dragon Lumberjack
Electro Dragon
Mini P.E.K.K.A Witch Lumberjack
P.E.K.K.A
Arrows
Lumberjack
Arrows Fireball Witch Electro Dragon Ram Rider
Ram Rider
Fireball Mini P.E.K.K.A Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Lumberjack Witch Electro Dragon Ram Rider
Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack Ram Rider Electro Dragon
Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack Electro Dragon Ram Rider
Arrows Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Fireball Electro Dragon Lumberjack
Ram Rider Arrows Fireball Witch Electro Dragon
Arrows Fireball Electro Dragon P.E.K.K.A Ram Rider
Mini P.E.K.K.A Witch P.E.K.K.A Lumberjack
Mini P.E.K.K.A Lumberjack
Witch Arrows Fireball Electro Dragon Lumberjack Ram Rider
Arrows Fireball Witch Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Lumberjack Fireball Witch Electro Dragon Ram Rider
Fireball Arrows Mini P.E.K.K.A Witch Electro Dragon P.E.K.K.A Lumberjack
Mini P.E.K.K.A P.E.K.K.A Lumberjack Ram Rider
Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack Ram Rider
Arrows Fireball Mini P.E.K.K.A Witch Electro Dragon P.E.K.K.A Lumberjack
Arrows Fireball Witch Electro Dragon Lumberjack Ram Rider
Arrows Witch Fireball Electro Dragon Lumberjack Ram Rider
Mini P.E.K.K.A P.E.K.K.A Lumberjack Ram Rider
Arrows Fireball Mini P.E.K.K.A Witch Electro Dragon P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Fireball Witch P.E.K.K.A
Fireball Arrows Mini P.E.K.K.A Electro Dragon Lumberjack
P.E.K.K.A Lumberjack Mini P.E.K.K.A Witch Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Lumberjack Fireball Ram Rider
P.E.K.K.A Mini P.E.K.K.A Witch Lumberjack Ram Rider
Arrows Fireball Witch Electro Dragon Ram Rider
Mini P.E.K.K.A P.E.K.K.A Fireball Witch Lumberjack Ram Rider
Mini P.E.K.K.A P.E.K.K.A Lumberjack
Electro Dragon P.E.K.K.A Fireball Mini P.E.K.K.A Witch
Witch P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Witch Electro Dragon Lumberjack
P.E.K.K.A Arrows Fireball
Mini P.E.K.K.A P.E.K.K.A Fireball Witch Lumberjack Ram Rider
Fireball Witch Electro Dragon
Witch Electro Dragon Fireball Mini P.E.K.K.A P.E.K.K.A Lumberjack
Arrows Fireball Mini P.E.K.K.A Witch Electro Dragon P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Electro Dragon
Arrows Fireball Electro Dragon Ram Rider
Arrows Fireball Electro Dragon
Arrows Fireball
Fireball Arrows
Arrows Fireball Witch Electro Dragon Ram Rider
Arrows Witch
Arrows Fireball Electro Dragon Ram Rider
Arrows Fireball Electro Dragon Ram Rider
Fireball Mini P.E.K.K.A Electro Dragon Lumberjack
Arrows Fireball Electro Dragon Ram Rider
Fireball Arrows Electro Dragon
Fireball
Arrows Fireball Electro Dragon
Arrows Fireball
Arrows Fireball Witch Electro Dragon
Arrows Fireball Electro Dragon
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Electro Dragon
Arrows Fireball Witch Electro Dragon
Fireball
Arrows Fireball
Arrows Fireball Electro Dragon
Arrows Fireball Witch Electro Dragon
Witch
Arrows Fireball Witch Electro Dragon Ram Rider
Fireball Arrows Witch Electro Dragon Ram Rider
Fireball Arrows
Arrows Fireball Witch Electro Dragon
Electro Dragon Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Electro Dragon
Arrows Fireball Electro Dragon
P.E.K.K.A
Arrows Fireball
Fireball Witch Electro Dragon
Fireball Arrows Witch Electro Dragon Ram Rider
Arrows Fireball
Fireball Mini P.E.K.K.A Electro Dragon Lumberjack
Arrows Fireball Electro Dragon
Arrows Fireball
Electro Dragon P.E.K.K.A
Electro Dragon Fireball Witch
Fireball Witch Electro Dragon
Electro Dragon Fireball Witch
P.E.K.K.A
Fireball Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: