My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Musketeer Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Electro Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Electro Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Ram Rider
Giant Snowball
Dart Goblin Musketeer Guards Witch Ram Rider
Zap
Dart Goblin Guards Witch Ram Rider
Barbarian Barrel
Dart Goblin Musketeer Guards Witch
The Log
Dart Goblin Musketeer Guards Witch Ram Rider
Earthquake
Guards Witch
Arrows
Dart Goblin Guards Witch
Royal Delivery
Dart Goblin Musketeer Guards Witch Ram Rider
Fireball
Dart Goblin Musketeer Witch Ram Rider
Poison
Dart Goblin Musketeer Guards Witch
Lightning
Musketeer Witch Ram Rider
Rocket
Musketeer Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Dart Goblin Guards Fireball Musketeer Witch Ram Rider Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Dart Goblin Guards Fireball

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Ram Rider
Dart Goblin
Ram Rider
Fireball
Arrows Ram Rider
Musketeer
Ram Rider
Guards
Ram Rider
Witch
Ram Rider
Electro Giant
Ram Rider
Arrows Dart Goblin Fireball Musketeer Guards Witch

Defense Synergies 1 8

Arrows
Fireball
Dart Goblin
Musketeer Guards Ram Rider
Fireball
Arrows Musketeer Ram Rider
Musketeer
Guards Dart Goblin Fireball Ram Rider
Guards
Musketeer Dart Goblin Witch
Witch
Guards
Electro Giant
Ram Rider
Dart Goblin Fireball Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Musketeer Ram Rider
Dart Goblin Musketeer Witch Ram Rider
Witch Ram Rider Dart Goblin Musketeer
Witch Dart Goblin Musketeer Guards Ram Rider
Arrows Fireball
Arrows Fireball Dart Goblin Musketeer Guards
Dart Goblin Musketeer Ram Rider Arrows Fireball Witch
Arrows Dart Goblin Fireball Musketeer Electro Giant Ram Rider
Witch Musketeer
Guards Dart Goblin Musketeer
Dart Goblin Guards Witch Arrows Fireball Musketeer Electro Giant Ram Rider
Arrows Musketeer Dart Goblin Fireball Witch Ram Rider
Fireball Musketeer Guards Witch Ram Rider
Fireball Arrows Dart Goblin Guards Witch
Ram Rider
Fireball Electro Giant Ram Rider
Arrows Fireball Musketeer Witch
Arrows Fireball Dart Goblin Musketeer Guards Witch Ram Rider
Arrows Witch Dart Goblin Fireball Musketeer Guards Ram Rider
Dart Goblin Musketeer Ram Rider
Arrows Dart Goblin Fireball Musketeer Guards Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Witch Electro Giant
Fireball Arrows Musketeer
Guards Musketeer Witch Ram Rider
Guards Fireball Musketeer Ram Rider
Musketeer Guards Witch Ram Rider
Arrows Fireball Electro Giant Dart Goblin Musketeer Witch Ram Rider
Guards Dart Goblin Fireball Musketeer Witch Ram Rider
Fireball Witch
Witch Dart Goblin Musketeer Guards
Dart Goblin Musketeer Guards Witch
Arrows Fireball Guards Electro Giant
Fireball Guards Witch Ram Rider
Dart Goblin Fireball Musketeer Witch Electro Giant
Guards Witch Electro Giant Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer Witch Electro Giant
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin Musketeer Guards
Arrows Fireball Dart Goblin Musketeer Ram Rider
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Musketeer Guards
Fireball Arrows
Arrows Fireball Electro Giant Dart Goblin Musketeer Witch Ram Rider
Arrows Dart Goblin Musketeer Witch
Arrows Fireball Dart Goblin Ram Rider
Arrows Fireball Dart Goblin Ram Rider
Fireball Musketeer Guards
Arrows Dart Goblin Fireball Musketeer Ram Rider
Fireball Arrows Dart Goblin Musketeer
Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Musketeer Witch
Arrows Dart Goblin Fireball Musketeer
Arrows Fireball
Arrows Dart Goblin Fireball Musketeer
Arrows Dart Goblin Fireball Witch Electro Giant
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Electro Giant Fireball Witch
Witch
Arrows Fireball Dart Goblin Musketeer Witch Ram Rider
Fireball Arrows Musketeer Witch Ram Rider
Fireball Arrows Dart Goblin Musketeer
Arrows Dart Goblin Fireball Musketeer Witch Electro Giant
Dart Goblin Fireball Musketeer Guards Witch Electro Giant
Fireball
Arrows Dart Goblin Fireball Musketeer
Arrows Fireball
Arrows Fireball
Dart Goblin Fireball Musketeer Guards Witch
Fireball Arrows Dart Goblin Musketeer Witch Ram Rider
Arrows Fireball
Fireball Dart Goblin Musketeer
Arrows Dart Goblin Fireball Musketeer
Arrows Fireball Electro Giant
Dart Goblin Musketeer
Electro Giant Dart Goblin Fireball Musketeer Guards Witch
Dart Goblin Fireball Musketeer Witch
Dart Goblin Fireball Musketeer Witch Electro Giant
Fireball Dart Goblin

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