My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Royal Ghost Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball
Battle Ram Bandit Electro Wizard
Poison
Electro Wizard
Lightning
Battle Ram Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Royal Ghost Bandit Fireball Battle Ram Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Void Royal Ghost Bandit

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Void P.E.K.K.A Battle Ram Bandit
Fireball
Arrows Battle Ram Electro Wizard
Battle Ram
Bandit Arrows Fireball P.E.K.K.A Royal Ghost Electro Wizard
Void
Arrows
P.E.K.K.A
Arrows Electro Wizard Battle Ram
Royal Ghost
Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Arrows Royal Ghost Electro Wizard
Electro Wizard
P.E.K.K.A Fireball Battle Ram Royal Ghost Bandit

Defense Synergies 0 9

Arrows
Fireball Void P.E.K.K.A Bandit
Fireball
Arrows Bandit Electro Wizard
Battle Ram
Void
Arrows
P.E.K.K.A
Arrows Electro Wizard
Royal Ghost
Electro Wizard
Bandit
Arrows Fireball Electro Wizard
Electro Wizard
Fireball P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Void Electro Wizard
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Void Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Arrows Fireball P.E.K.K.A
Arrows Fireball Royal Ghost Bandit Electro Wizard
Electro Wizard Arrows Fireball Void
Arrows Fireball Void P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Royal Ghost Bandit Electro Wizard
Electro Wizard Arrows Fireball Royal Ghost Bandit
Arrows Fireball Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
Fireball Arrows P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Fireball P.E.K.K.A Bandit Electro Wizard
Arrows Fireball P.E.K.K.A Electro Wizard
Arrows Fireball Royal Ghost Bandit Electro Wizard
Arrows Fireball Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost Arrows Fireball P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Void P.E.K.K.A Royal Ghost Bandit Electro Wizard
Fireball Void Bandit Electro Wizard Arrows Royal Ghost
P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Fireball Bandit Electro Wizard
P.E.K.K.A Bandit
Arrows Fireball Electro Wizard
P.E.K.K.A Fireball Void Bandit Electro Wizard
P.E.K.K.A
Void P.E.K.K.A Electro Wizard Fireball Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Arrows Fireball Void Electro Wizard
P.E.K.K.A Fireball Bandit
Fireball
Electro Wizard Fireball P.E.K.K.A
Arrows Fireball P.E.K.K.A Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Arrows Royal Ghost Bandit
Arrows Fireball Void Royal Ghost Bandit Electro Wizard
Arrows Fireball Void Bandit
Arrows Fireball Void
Fireball Arrows
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball Void Bandit
Fireball Void Electro Wizard
Void Arrows Fireball Bandit Electro Wizard
Fireball Void Arrows
Fireball Void Bandit
Arrows Fireball Void Bandit
Arrows Fireball
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Void Arrows Fireball Bandit Electro Wizard
Arrows Fireball
Fireball Void
Arrows Fireball Void
Void
Arrows Fireball Void
Arrows Fireball
Arrows Fireball Void Royal Ghost Bandit Electro Wizard
Fireball Void Arrows Bandit
Fireball Void Arrows Bandit
Arrows Fireball Electro Wizard
Electro Wizard Fireball Void
Fireball Void
Void Arrows Fireball Bandit
Void Arrows Fireball Electro Wizard
P.E.K.K.A
Arrows Fireball
Electro Wizard Fireball Void Bandit
Fireball Arrows Electro Wizard
Arrows Fireball
Fireball Void Electro Wizard
Arrows Fireball
Void Arrows Fireball
P.E.K.K.A
Fireball Electro Wizard
Fireball Void Electro Wizard
Void Fireball Royal Ghost Bandit Electro Wizard

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