My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army Witch
Fireball
Hog Rider Wizard Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Fireball Valkyrie Hog Rider Wizard Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Skeleton Army Fireball Valkyrie

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider
Fireball
Arrows Hog Rider
Valkyrie
Hog Rider Wizard Witch
Hog Rider
Arrows Fireball Valkyrie Wizard Witch
Wizard
Valkyrie Hog Rider
Skeleton Army
Witch
Valkyrie Hog Rider
Electro Giant

Defense Synergies 0 6

Arrows
Fireball Valkyrie
Fireball
Arrows Valkyrie
Valkyrie
Arrows Fireball Wizard Witch
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Wizard
Witch
Valkyrie
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Skeleton Army Valkyrie Witch
Skeleton Army Witch Valkyrie
Skeleton Army Witch Valkyrie
Arrows Fireball Valkyrie Skeleton Army
Arrows Fireball Skeleton Army Valkyrie
Arrows Fireball Wizard Witch
Arrows Fireball Valkyrie Electro Giant
Witch Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Arrows Fireball Wizard Electro Giant
Arrows Fireball Wizard Witch
Skeleton Army Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Skeleton Army Arrows Witch
Skeleton Army
Skeleton Army Fireball Electro Giant
Wizard Arrows Fireball Valkyrie Skeleton Army Witch
Arrows Fireball Valkyrie Wizard Skeleton Army Witch
Arrows Valkyrie Wizard Witch Fireball
Valkyrie Wizard Skeleton Army Arrows Fireball Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch Electro Giant
Fireball Arrows Valkyrie Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army Witch
Arrows Fireball Wizard Electro Giant Witch
Skeleton Army Fireball Valkyrie Witch
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Arrows Fireball Valkyrie Electro Giant
Skeleton Army Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Skeleton Army Witch Electro Giant
Skeleton Army Witch Electro Giant Fireball Valkyrie
Arrows Valkyrie Fireball Wizard Witch Electro Giant
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie
Arrows Fireball
Arrows Fireball
Arrows Fireball Valkyrie
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Electro Giant Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Valkyrie Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Valkyrie Wizard Witch Electro Giant
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Electro Giant Fireball Valkyrie Wizard Witch
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch
Fireball Arrows
Arrows Fireball Wizard Witch Electro Giant
Fireball Wizard Witch Electro Giant
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Fireball Skeleton Army Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Valkyrie Wizard
Arrows Fireball Wizard
Arrows Fireball Electro Giant
Electro Giant Fireball Witch
Fireball Witch
Fireball Witch Electro Giant
Fireball Wizard

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