My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards
Zap
Inferno Tower Guards
Barbarian Barrel
Valkyrie Inferno Tower Wizard Guards Electro Wizard
The Log
Guards
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Valkyrie Wizard Guards Electro Wizard
Fireball
Inferno Tower Wizard Electro Wizard
Poison
Inferno Tower Wizard Guards Electro Wizard
Lightning
Valkyrie Inferno Tower Wizard Electro Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Fireball Valkyrie Electro Wizard Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Guards Fireball Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Golem
Fireball
Arrows Golem Electro Wizard
Valkyrie
Wizard Electro Wizard
Inferno Tower
Wizard
Valkyrie Golem
Guards
Golem
Arrows Fireball Wizard Electro Wizard
Electro Wizard
Fireball Valkyrie Golem

Defense Synergies 2 12

Arrows
Fireball Valkyrie Inferno Tower
Fireball
Arrows Valkyrie Inferno Tower Electro Wizard
Valkyrie
Arrows Fireball Inferno Tower Wizard Electro Wizard
Inferno Tower
Guards Electro Wizard Arrows Fireball Valkyrie
Wizard
Valkyrie Guards Electro Wizard
Guards
Inferno Tower Wizard Electro Wizard
Golem
Electro Wizard
Inferno Tower Fireball Valkyrie Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Wizard Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Inferno Tower Valkyrie Electro Wizard
Inferno Tower Valkyrie Guards Electro Wizard
Arrows Fireball Valkyrie
Arrows Fireball Valkyrie Guards Electro Wizard
Inferno Tower Electro Wizard Arrows Fireball Wizard
Arrows Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower
Guards Valkyrie Inferno Tower Electro Wizard
Valkyrie Guards Electro Wizard Arrows Fireball Wizard
Arrows Inferno Tower Fireball Wizard Electro Wizard
Inferno Tower Fireball Valkyrie Wizard Guards Electro Wizard
Fireball Valkyrie Wizard Arrows Guards Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Fireball Electro Wizard
Wizard Arrows Fireball Valkyrie Inferno Tower Electro Wizard
Arrows Fireball Valkyrie Wizard Guards Electro Wizard
Arrows Valkyrie Wizard Fireball Guards Electro Wizard
Inferno Tower Electro Wizard
Valkyrie Wizard Arrows Fireball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Arrows Valkyrie Wizard
Guards Valkyrie Inferno Tower Electro Wizard
Valkyrie Guards Fireball Inferno Tower Electro Wizard
Inferno Tower Valkyrie Guards
Arrows Fireball Wizard Electro Wizard
Guards Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Valkyrie
Electro Wizard Fireball Valkyrie Inferno Tower
Inferno Tower Guards
Valkyrie Inferno Tower Guards
Arrows Fireball Valkyrie Guards Electro Wizard
Fireball Valkyrie Inferno Tower Wizard Guards
Wizard Fireball Valkyrie
Inferno Tower Guards Electro Wizard Fireball Valkyrie
Arrows Valkyrie Fireball Inferno Tower Wizard Electro Wizard
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Guards
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball Valkyrie Guards
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Guards Electro Wizard
Arrows Fireball Valkyrie Wizard Electro Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Electro Wizard
Arrows Fireball Valkyrie Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Valkyrie Wizard
Arrows Fireball Wizard Electro Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard Guards
Fireball
Arrows Fireball Wizard
Arrows Fireball Electro Wizard
Arrows Fireball Wizard
Electro Wizard Fireball Guards
Fireball Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Valkyrie Wizard Electro Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball Guards Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard

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