My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch Prince Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Miner
Giant Snowball
Witch Miner
Zap
Witch Prince
Barbarian Barrel
Valkyrie Wizard Witch Royal Ghost
The Log
Witch Prince
Earthquake
Witch
Arrows
Witch
Royal Delivery
Valkyrie Wizard Witch Prince Miner Royal Ghost
Fireball
Wizard Witch
Poison
Wizard Witch
Lightning
Valkyrie Wizard Witch Prince
Rocket
Valkyrie Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Prince Miner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Miner Royal Ghost Fireball Valkyrie Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Miner Royal Ghost Fireball

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Prince Miner
Fireball
Arrows Miner
Valkyrie
Prince Wizard Witch Royal Ghost
Wizard
Valkyrie Prince Miner Royal Ghost
Witch
Valkyrie Prince Miner Royal Ghost
Prince
Valkyrie Arrows Wizard Witch Miner Royal Ghost
Miner
Arrows Fireball Wizard Witch Prince Royal Ghost
Royal Ghost
Valkyrie Wizard Witch Prince Miner

Defense Synergies 0 12

Arrows
Fireball Valkyrie Prince
Fireball
Arrows Valkyrie Miner
Valkyrie
Arrows Fireball Wizard Witch Prince
Wizard
Valkyrie Prince Royal Ghost
Witch
Valkyrie Prince Royal Ghost
Prince
Arrows Valkyrie Wizard Witch
Miner
Fireball
Royal Ghost
Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Wizard
Valkyrie Witch Prince
Witch Prince Valkyrie
Witch Prince Valkyrie
Arrows Fireball Valkyrie Prince
Arrows Fireball Valkyrie Royal Ghost
Arrows Fireball Wizard Witch
Arrows Fireball Valkyrie
Witch Prince
Valkyrie Prince Miner Royal Ghost
Valkyrie Witch Arrows Fireball Wizard Royal Ghost
Arrows Fireball Wizard Witch
Prince Fireball Valkyrie Wizard Witch
Fireball Valkyrie Wizard Arrows Witch Prince Royal Ghost
Prince
Fireball Prince
Wizard Arrows Fireball Valkyrie Witch Prince
Arrows Fireball Valkyrie Wizard Witch Prince Royal Ghost
Arrows Valkyrie Wizard Witch Fireball Royal Ghost
Prince
Valkyrie Wizard Royal Ghost Arrows Fireball Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch Prince Royal Ghost
Fireball Arrows Valkyrie Wizard Prince Miner Royal Ghost
Valkyrie Witch Prince
Valkyrie Prince Fireball
Valkyrie Witch Prince
Arrows Fireball Wizard Witch
Prince Fireball Valkyrie Witch
Valkyrie Prince
Fireball Valkyrie Witch Prince
Witch
Valkyrie Witch Prince
Arrows Fireball Valkyrie Prince
Prince Fireball Valkyrie Wizard Witch
Wizard Fireball Valkyrie Witch
Witch Fireball Valkyrie Prince
Arrows Valkyrie Fireball Wizard Witch Royal Ghost
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Valkyrie Royal Ghost
Arrows Fireball Miner Royal Ghost
Arrows Fireball Miner
Arrows Fireball Valkyrie Prince
Fireball Wizard Arrows Valkyrie
Arrows Fireball Wizard Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Miner Wizard
Fireball Prince
Miner Arrows Fireball Valkyrie Wizard Prince
Fireball Arrows Wizard
Fireball Miner
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Wizard Witch
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Prince
Arrows Fireball Valkyrie Wizard Witch Miner
Fireball Prince
Arrows Fireball Wizard
Prince
Arrows Fireball
Arrows Fireball Valkyrie Wizard Witch
Witch
Arrows Fireball Miner Wizard Witch Royal Ghost
Fireball Arrows Wizard Witch Prince Miner
Fireball Miner Arrows
Arrows Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Arrows Fireball Wizard Miner
Arrows Fireball
Prince
Arrows Fireball Wizard
Fireball Witch Prince
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Miner Valkyrie Wizard Prince
Arrows Fireball Wizard
Arrows Fireball
Prince
Fireball Witch
Fireball Witch
Fireball Witch Prince Miner Royal Ghost
Prince
Fireball Wizard

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