My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Balloon Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Giant Skeleton
Giant Snowball
Witch Balloon Lumberjack
Zap
Witch Balloon
Barbarian Barrel
Witch Giant Skeleton Electro Wizard Lumberjack
The Log
Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Balloon Giant Skeleton Electro Wizard Lumberjack
Fireball
Witch Balloon Electro Wizard Lumberjack
Poison
Witch Balloon Electro Wizard
Lightning
Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Fireball Electro Wizard Lumberjack Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Arrows Fireball Electro Wizard

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Giant Skeleton Lumberjack
Fireball
Arrows The Log Electro Wizard
Witch
Giant Skeleton Lumberjack
Balloon
Arrows Lumberjack Giant Skeleton The Log Electro Wizard
Giant Skeleton
Arrows Witch Balloon The Log Electro Wizard Lumberjack
The Log
Fireball Balloon Giant Skeleton Lumberjack
Electro Wizard
Fireball Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Arrows Witch Giant Skeleton The Log Electro Wizard

Defense Synergies 1 15

Arrows
Fireball Giant Skeleton Lumberjack
Fireball
The Log Arrows Electro Wizard Lumberjack
Witch
Giant Skeleton The Log Electro Wizard Lumberjack
Balloon
Giant Skeleton
Arrows Witch The Log Electro Wizard Lumberjack
The Log
Fireball Witch Giant Skeleton Electro Wizard Lumberjack
Electro Wizard
Fireball Witch Giant Skeleton The Log Lumberjack
Lumberjack
Arrows Fireball Witch Giant Skeleton The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Lumberjack Witch The Log Electro Wizard
Witch Lumberjack Giant Skeleton Electro Wizard
Witch Lumberjack Electro Wizard
Arrows Fireball Giant Skeleton The Log Lumberjack
Arrows Fireball The Log Electro Wizard Lumberjack
Electro Wizard Arrows Fireball Witch
Arrows Fireball Giant Skeleton The Log Electro Wizard
Witch Lumberjack
Giant Skeleton Electro Wizard Lumberjack
Witch Electro Wizard Arrows Fireball Giant Skeleton The Log Lumberjack
Arrows Fireball Witch Electro Wizard
Lumberjack Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball Arrows Witch The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Fireball The Log Electro Wizard Lumberjack
Arrows Fireball Witch Electro Wizard Lumberjack
Arrows Fireball Witch The Log Electro Wizard Lumberjack
Arrows Witch The Log Fireball Giant Skeleton Electro Wizard Lumberjack
Electro Wizard Lumberjack
Arrows Fireball Witch Giant Skeleton The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Fireball Witch Giant Skeleton Electro Wizard
Fireball Electro Wizard Arrows The Log Lumberjack
Giant Skeleton Lumberjack Witch The Log Electro Wizard
Giant Skeleton Lumberjack Fireball The Log Electro Wizard
Giant Skeleton Witch Lumberjack
Arrows Fireball Witch Electro Wizard
Fireball Witch Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Electro Wizard Fireball Witch The Log
Witch
Witch Giant Skeleton Lumberjack
Arrows Fireball Giant Skeleton The Log Electro Wizard
Giant Skeleton Fireball Witch Lumberjack
Fireball Witch
Witch Electro Wizard Fireball Giant Skeleton The Log Lumberjack
Arrows Fireball Witch Giant Skeleton The Log Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Giant Skeleton The Log
Arrows Fireball The Log Electro Wizard
Arrows Fireball Giant Skeleton The Log
Arrows Fireball Giant Skeleton The Log
Fireball Arrows The Log
Arrows Fireball Witch
Arrows Witch The Log
Arrows Fireball The Log
Arrows Fireball The Log
Fireball Electro Wizard Lumberjack
Arrows Fireball The Log Electro Wizard
Fireball Arrows
Fireball The Log
Arrows Fireball
Arrows Fireball The Log
Arrows Fireball Witch The Log
Arrows Fireball The Log
Arrows Fireball
Arrows Fireball The Log Electro Wizard
Arrows Fireball Witch The Log
Fireball Giant Skeleton The Log
Arrows Fireball
The Log
Arrows Fireball The Log
Arrows The Log Fireball Witch
Witch
Arrows Fireball The Log Witch Electro Wizard
Fireball Arrows Witch The Log
Fireball Arrows The Log
Arrows Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Arrows Fireball The Log
Arrows Fireball Electro Wizard
Giant Skeleton
Arrows Fireball The Log
Electro Wizard Fireball Witch
Fireball Arrows Witch Electro Wizard
Arrows The Log Fireball
Fireball Electro Wizard Lumberjack
Arrows The Log Fireball
Arrows Fireball Giant Skeleton
Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Giant Skeleton The Log Electro Wizard
Fireball

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