My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Inferno Dragon Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Electro Giant Royal Ghost Inferno Dragon Sparky Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Sparky
Giant Snowball
Witch Inferno Dragon
Zap
Witch Inferno Dragon Sparky
Barbarian Barrel
Witch Royal Ghost Sparky
The Log
Witch Sparky
Earthquake
Witch
Arrows
Witch
Royal Delivery
Witch Royal Ghost Inferno Dragon Sparky
Fireball
Witch Inferno Dragon Sparky
Poison
Witch Sparky
Lightning
Witch Inferno Dragon Sparky Archer Queen
Rocket
Witch Inferno Dragon Sparky Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Electro Giant Royal Ghost Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Electro Giant Royal Ghost Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Royal Ghost Fireball Inferno Dragon Witch Archer Queen Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Royal Ghost Fireball Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Sparky
Fireball
Arrows Sparky Archer Queen
Witch
Royal Ghost
Electro Giant
Inferno Dragon Sparky Archer Queen
Royal Ghost
Witch
Inferno Dragon
Electro Giant
Sparky
Arrows Fireball Electro Giant Archer Queen
Archer Queen
Fireball Electro Giant Sparky

Defense Synergies 0 4

Arrows
Fireball Sparky
Fireball
Arrows
Witch
Royal Ghost
Electro Giant
Inferno Dragon
Royal Ghost
Witch
Inferno Dragon
Electro Giant
Sparky
Arrows
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Sparky
Inferno Dragon Sparky Witch
Witch Sparky Inferno Dragon
Witch Inferno Dragon Sparky
Arrows Fireball Sparky
Arrows Fireball Royal Ghost
Inferno Dragon Arrows Fireball Witch
Arrows Fireball Electro Giant Sparky
Witch Inferno Dragon Sparky Archer Queen
Royal Ghost Sparky
Witch Arrows Fireball Electro Giant Royal Ghost
Arrows Inferno Dragon Fireball Witch
Sparky Fireball Witch
Fireball Sparky Arrows Witch Royal Ghost
Inferno Dragon Sparky
Fireball Electro Giant Inferno Dragon Sparky
Sparky Arrows Fireball Witch
Arrows Fireball Witch Royal Ghost
Arrows Witch Fireball Royal Ghost Inferno Dragon
Sparky Inferno Dragon
Royal Ghost Arrows Fireball Witch Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Witch Electro Giant Royal Ghost Sparky
Fireball Arrows Royal Ghost Inferno Dragon
Witch Sparky
Fireball Sparky
Witch Inferno Dragon Sparky
Arrows Fireball Electro Giant Witch
Sparky Fireball Witch
Inferno Dragon Sparky
Fireball Witch Inferno Dragon Sparky
Witch Inferno Dragon Sparky
Inferno Dragon Witch Sparky
Arrows Fireball Electro Giant Archer Queen
Fireball Witch Sparky
Fireball Witch Electro Giant Sparky
Witch Electro Giant Sparky Fireball Inferno Dragon Archer Queen
Arrows Fireball Witch Electro Giant Royal Ghost Inferno Dragon Sparky Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Royal Ghost Sparky
Arrows Fireball Royal Ghost
Arrows Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Sparky
Arrows Fireball Electro Giant Witch
Arrows Witch Sparky
Arrows Fireball
Arrows Fireball
Fireball Sparky
Arrows Fireball Sparky
Fireball Arrows Archer Queen
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Witch Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Arrows Fireball Witch Electro Giant
Fireball Sparky
Arrows Fireball
Sparky
Arrows Fireball
Arrows Electro Giant Fireball Witch Sparky
Witch Inferno Dragon
Arrows Fireball Witch Royal Ghost Sparky
Fireball Arrows Witch Sparky
Fireball Arrows Sparky
Arrows Fireball Witch Electro Giant Sparky
Fireball Witch Electro Giant
Fireball Sparky
Arrows Fireball Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Sparky
Fireball Witch
Fireball Arrows Witch Archer Queen
Arrows Fireball
Fireball Sparky
Arrows Fireball
Arrows Fireball Electro Giant Sparky Archer Queen
Sparky Archer Queen
Electro Giant Fireball Witch Sparky Archer Queen
Fireball Witch Archer Queen
Fireball Witch Electro Giant Royal Ghost Sparky Archer Queen

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